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Key to open is always used even when no entity is selected

Posted: Wed Jun 11, 2014 9:08 am
by robhol
I'm having some trouble with my key bindings. I've played for a bunch of hours in 0.9.8 and never had a problem. Immediately after starting a new game in 0.10, I notice that my character screen won't open. It seems that keys can't be used for more than one thing anymore, which is a serious bummer.

These are my bindings (image)

Re: Keys not working

Posted: Wed Jun 11, 2014 10:34 am
by kovarex
Hmm, the problem is related to multiplayer preparations, and the fact, that the open-entity event is fired everytime (even when you have nothing selected), this is caused by potential delay between the action processing and it's execution.

Anyway, this will be solved later on, when we implement other things related to the multiplayer preparations (0.11), but it will be like this for 0.10.

So I'm moving this to known issues.

Re: Key to open is always used even when no entity is select

Posted: Wed Jun 11, 2014 12:33 pm
by robhol
Okay. Guess I'm stuck with trying (and probably failing quite badly at :p) getting used to a new key.

Re: Key to open is always used even when no entity is selected

Posted: Mon Feb 12, 2018 1:16 pm
by Klonan
Resolved for a while now, due to twinsens input action refactor or related works