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[0.14.22][Linux x64] Map generation Problem
Posted: Fri Mar 10, 2017 7:47 pm
by obstbraten
Hi
I can't play factorio because the map generation is damaged. Near the starting area are large amounts of enemies. I tried ~100 map generation, single player and editor. The enemies are always paired with desert.
Map settings are on default.
I attached 3 screenshots. Circle marks patches of enemies, square or text marks starting area (where the screen was at begin of map generation)
Cheers,
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Fri Mar 10, 2017 8:24 pm
by Rseding91
That's normal. Set the starting area to large if you want them further away.
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Sat Mar 11, 2017 4:44 am
by obstbraten
Rseding91 wrote:That's normal. Set the starting area to large if you want them further away.
So its normal that I always have desert near my starting area? And I think these patches of enemies are huge. I last played 0.13.xx and I needed to drive 10 Minutes in one direction to get desert tiles and I never had so much enemies in one place. The enemy bases where 3-5 buildings and not large blobs of 30-100 buildings. Did the Map generation changed in some way from 13->14? is there a "go away desert" option? 40-60% of the map is always desert.
How am I supposed to play the game if the rest of the map is packed with blobs of 30-100 enemy buildings?
I set enemy bases to very low and this is what the whole map looks like. I can't even drive somewhere outside the starting are without dying:
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Sat Mar 11, 2017 5:06 am
by Rseding91
I'm sorry that you're having trouble but random map generation is that: random.
I just generated 5 maps in a row and didn't start in a desert in any of them. Linking 2 images and saying "all maps I generate I start in desert" doesn't show anything.
How you play with biters is: the same way everyone else does. You build machines to build weapons and kill them.
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Sat Mar 11, 2017 5:17 am
by obstbraten
Rseding91 wrote:I'm sorry that you're having trouble but random map generation is that: random.
I just generated 5 maps in a row and didn't start in a desert in any of them. Linking 2 images and saying "all maps I generate I start in desert" doesn't show anything.
How you play with biters is: the same way everyone else does. You build machines to build weapons and kill them.
I tried over 100 generations in editor and singleplayer. I tried 25 generations in 0.13.14 and they all look like this small bases and no desert:
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Sat Mar 11, 2017 12:46 pm
by orzelek
Are you per chance entering the seed yourself?
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Sat Mar 11, 2017 4:18 pm
by obstbraten
orzelek wrote:Are you per chance entering the seed yourself?
No, settings are on default. Maybe it has something to do with Linux? A friend who has Windows has no problems with 14.22 and map generation.
Re: [0.14.22][Linux x64] Map generation Problem
Posted: Sun Apr 09, 2017 6:17 am
by Furan
The density option scales the noise function: the higher density of patches, the smaller they are.
I like to have more water surface. My maps have only a very small content of desert.