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[MOD-DISCUSSION] Please participate

Posted: Tue Mar 07, 2017 9:44 pm
by noliVe
Hi guys.. its enough now! this is my WAR-Challenge against WuBE to change the MOD-System!!!
if this topic is somewhere else please tell me but....first

- Loading new mods is very easy! thank you guys for making it so easy!
==============================================================

BUT to join a server you have to manualy write everything on paper. download one by one think of the version date and restart the game. if you forgot one repeat the first step.
this cannot be true guys/girls!!!!

Please all of you help make this easier!
changing the server is a pain in the ass! Manually change ( mod enable/disable ) and restart the game cannot be true at all!! and this is no fun talk. i mean it.
why this cannot be done automaticaly!
have you not experience the pain having an older mod and you cannot find the older releases? how can you not notice something so simple....
starting the game over and over because you have forgotten 1 silly mod or the owner changed something inside the mod and you cannot play togheter...

PLEASE CHANGE THAT!

- Auto download all mods from the Server or Portal.
- Auto enable/disable all nessacery/useless Mods.
- Check if the mods are same version

and remember , i am the german guy. grammar...and typos can happen often ;)
EN: PARTICIPATE!! GER: HELF MIT !! FR: participer !! PO: uczestniczyć !! GR : συμμετέχω !!
Thanks

Re: [MOD-DISCUSSION] Please participate

Posted: Tue Mar 07, 2017 10:00 pm
by noliVe
viewtopic.php?f=80&t=27805

i found this discussion but you told us to DO something about the discusion part

Re: [MOD-DISCUSSION] Please participate

Posted: Tue Mar 07, 2017 10:11 pm
by quinor
afair it's already implemented (or will be) in .15 :)

Re: [MOD-DISCUSSION] Please participate

Posted: Wed Mar 08, 2017 1:08 am
by noliVe
Factorio 0.15
Planned:

Nuclear power
Blueprint preservation (Export/import blueprints)
Update optimizations (belts + pipes)
Research Revolution
Multithreaded update (This is the first experiment with that, only some entities will get multithreaded update, we will probably improve it later on)
Liquid wagon + universal barrelling
High res graphics introduction (This means just some parts of the game will be in high res in this version)
New terrain
Gui reskin and possible improvements
Circuit network improvements and optimisations
Allow loading games with different mod settings (and automatically download the mods if necessary)
yes i read that quite often, still there is missing enable and disable not used mods for different games/saves .. i use save games with different mods, but when loading with one still active mod my game is worthless. you cannot even remember what mod you had, or what you dont want in there! yes it is written right to the game and indikators show what kind of you dont used or is missning.still its not automated and i hate that the most!

Re: [MOD-DISCUSSION] Please participate

Posted: Wed Mar 08, 2017 7:25 am
by ssilk
Call me a reason not to move this "discussion" to Suggestions board, cause all you say here is already suggested many times. You pointed already to viewtopic.php?f=80&t=27805
:)


When you read that threads you will find some newer, that point to the fact, that you have already the ability to switch the info.json-file yourself. I use that a lot.
All what's needed is some GUI to administer that switch and avoid complete reload.

You can dig into the tools here viewforum.php?f=137
Maybe you'll find something that works for you.

Re: [MOD-DISCUSSION] Please participate

Posted: Tue Mar 14, 2017 8:02 pm
by Sacredd
I agree with the suggestion and would appreciate such feature.