Rail planner ghost breaks for single hotkey
Posted: Tue Mar 07, 2017 1:59 pm
Having started another round of Factorio after taking a break for several month i came back to find the Rail planner being a thing now.
Standing infront of a forest i tried to get the thing to build a ghost entity over the trees. Didnt work.
Checking the wiki and tutorial videos made it look easy.
After 30 minutes i figured it out.
I have build ghost bound to mouse5. If i click mouse5 on the rail arrow it automaticaly goes into the normal ghost mode in which it doesnt go over obstacles.
Only by rebinding the key to shift+something was i able to make the ghostrails go the shortest route, since then i can hold down shift.
1. Flip the default behavior, so ghost goes shortest route without pressing a key.
2. Make it so one can build ghosts properly like with every other thing in the game. Currently build ghost does nothing while in the normal 10 tile rail planner. Why cant i ghost those 10 rails.
Its highly annoying that i have to decide between normal and ghost before i even start planning. Both modes should allow for infinite distance, the normal simply only builds the first 10 pieces.
Standing infront of a forest i tried to get the thing to build a ghost entity over the trees. Didnt work.
Checking the wiki and tutorial videos made it look easy.
After 30 minutes i figured it out.
I have build ghost bound to mouse5. If i click mouse5 on the rail arrow it automaticaly goes into the normal ghost mode in which it doesnt go over obstacles.
Only by rebinding the key to shift+something was i able to make the ghostrails go the shortest route, since then i can hold down shift.
1. Flip the default behavior, so ghost goes shortest route without pressing a key.
2. Make it so one can build ghosts properly like with every other thing in the game. Currently build ghost does nothing while in the normal 10 tile rail planner. Why cant i ghost those 10 rails.
Its highly annoying that i have to decide between normal and ghost before i even start planning. Both modes should allow for infinite distance, the normal simply only builds the first 10 pieces.