belt won't copy correctly on blueprint
Posted: Thu Mar 02, 2017 4:41 am
turns won't copy - bug or I''m doing something wrong?
It will be nice, when blueprints have right preview. Not only position and rotation, but information of used graphics, what was here by saving.Rseding91 wrote:The preview doesn't show them as connected. Once you built it they're connected.
That information isn't known until you build it. It's part of how blueprints work that they end up rendering like this in the preview. None of the entities know about any of the other entities.darkfrei wrote:It will be nice, when blueprints have right preview. Not only position and rotation, but information of used graphics, what was here by saving.Rseding91 wrote:The preview doesn't show them as connected. Once you built it they're connected.
Would it be possible to place them on an internal separate map, snapshot it, remove the map again and add the created image to the blueprint metadata?Rseding91 wrote:That information isn't known until you build it. It's part of how blueprints work that they end up rendering like this in the preview. None of the entities know about any of the other entities.darkfrei wrote:It will be nice, when blueprints have right preview. Not only position and rotation, but information of used graphics, what was here by saving.Rseding91 wrote:The preview doesn't show them as connected. Once you built it they're connected.
When they're built in the world they do all of the additional logic that sets up connections and you get the connected belts/pipes/walls.
Code: Select all
animations =
{
filename = "__base__/graphics/entity/transport-belt/transport-belt.png",
priority = "extra-high",
width = 40,
height = 40,
frame_count = 16,
[b]direction_count = 12[/b]
},