Cannot Host or Load Multiplayer Game
Posted: Tue Feb 28, 2017 6:39 pm
I get the Error: "Couldn't parse the response from the auth server. This seems to be an internal server error"
My Error Log:
0.001 2017-02-28 19:38:01; Factorio 0.14.22 (build 25342, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Jack/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 32688MB]
0.013 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.014 Available display adapters: 3
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 165Hz}
0.014 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,-216], 1080x1920, 32bit, 60Hz}
0.014 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [-1920,360], 1920x1080, 32bit, 60Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.056 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7849
0.058 Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/16344/4082 MB
0.086 DSound: Starting _dsound_update thread
0.086 DSound: Enter _dsound_update; tid=8812
0.087 Device reset internal.
0.089 Desktop composition is active.
0.089 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 35%] [DXT: false]
0.139 Loading mod core 0.0.0 (data.lua)
0.142 Loading mod base 0.14.22 (data.lua)
0.232 Checksum for core: 1291735968
0.232 Checksum for mod base: 786624017
0.452 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1488306733
0.452 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1488117418
0.531 Initial atlas bitmap size is 16384
0.532 Created atlas bitmap 16384x5589
0.665 Created atlas bitmap 4096x968
0.671 Created atlas bitmap 4096x3652
5.397 Sprites loaded
5.397 Convert atlas 4096x968 to: trilinear-filtering
5.408 Convert atlas 4096x3652 to: mipmap
5.552 Loading sounds...
6.604 Custom inputs active: 0
6.642 Factorio initialised
19.815 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
19.815 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
19.815 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
19.816 Loading map C:\Users\Jack\AppData\Roaming\Factorio\saves\thomas und jack.zip
19.912 Info Scenario.cpp:152: Map version 0.14.22-0
20.239 Checksum for script C:/Users/Jack/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
20.249 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
20.250 Hosting game at 0.0.0.0:34197
20.250 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
21.185 Info HttpSharedState.cpp:111: Status code: 503
21.186 Info AuthServerConnector.cpp:26: Auth server json parsing error: <!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<title>Application Error</title>
<style media="screen">
html,body,iframe {
margin: 0;
padding: 0;
}
html,body {
height: 100%;
overflow: hidden;
}
iframe {
width: 100%;
height: 100%;
border: 0;
}
</style>
</head>
<body>
<iframe src="//www.herokucdn.com/error-pages/applicati ... "></iframe>
</body>
</html>
21.186 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Couldn't parse the response from the auth server. This seems to be an internal server error."
21.187 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
66.873 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
66.873 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(InitializationFailed) to(Closed)
66.875 Info UDPSocket.cpp:235: Socket closed
66.888 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x00007ff7013c53e0
ModuleBase: 0x00007ff7011a0000, ImageSize: 01249000, RelativeAddress: 002253e0
66.888 Error CrashHandler.cpp:149: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0000023f46b35160,
rdx=0000023f45f39190, rsi=0000023f19d03b60, rdi=0000000000000000,
rip=00007ff7013c53e0, rsp=000000fe6306f5f0, rbp=0000000000000000,
r8=0000023f402fd440, r9=0000000000000000, r10=0000023f17decff0,
r11=000000fe6306f920, r12=0001db3b6076ceb0, r13=0000000000000000,
r14=0000023f17decff0, r15=0000023f48273401
66.888 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7011a0000 - 0x00007ff7023e9000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB747E5FA7)
00007FFB747E5FA7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A4ED1B)
00007FFB77A4ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A36BD6)
00007FFB77A36BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A4AB9D)
00007FFB77A4AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB779E9913)
00007FFB779E9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A49CBA)
00007FFB77A49CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-xcajoo\src\gameactionhandler.cpp (318): GameActionHandler::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (754): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB759D8364)
00007FFB759D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A070D1)
00007FFB77A070D1 (ntdll): (filename not available): RtlUserThreadStart
67.537 Error CrashHandler.cpp:106: Map tick at moment of crash: 984301
67.537 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
My Error Log:
0.001 2017-02-28 19:38:01; Factorio 0.14.22 (build 25342, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Jack/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.012 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 32688MB]
0.013 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.014 Available display adapters: 3
0.014 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 165Hz}
0.014 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,-216], 1080x1920, 32bit, 60Hz}
0.014 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [-1920,360], 1920x1080, 32bit, 60Hz}
0.014 Create display on adapter 0. Size 1280x720 at position [630, 342].
0.056 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7849
0.058 Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/16344/4082 MB
0.086 DSound: Starting _dsound_update thread
0.086 DSound: Enter _dsound_update; tid=8812
0.087 Device reset internal.
0.089 Desktop composition is active.
0.089 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 35%] [DXT: false]
0.139 Loading mod core 0.0.0 (data.lua)
0.142 Loading mod base 0.14.22 (data.lua)
0.232 Checksum for core: 1291735968
0.232 Checksum for mod base: 786624017
0.452 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1488306733
0.452 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1488117418
0.531 Initial atlas bitmap size is 16384
0.532 Created atlas bitmap 16384x5589
0.665 Created atlas bitmap 4096x968
0.671 Created atlas bitmap 4096x3652
5.397 Sprites loaded
5.397 Convert atlas 4096x968 to: trilinear-filtering
5.408 Convert atlas 4096x3652 to: mipmap
5.552 Loading sounds...
6.604 Custom inputs active: 0
6.642 Factorio initialised
19.815 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
19.815 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
19.815 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
19.816 Loading map C:\Users\Jack\AppData\Roaming\Factorio\saves\thomas und jack.zip
19.912 Info Scenario.cpp:152: Map version 0.14.22-0
20.239 Checksum for script C:/Users/Jack/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
20.249 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
20.250 Hosting game at 0.0.0.0:34197
20.250 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
21.185 Info HttpSharedState.cpp:111: Status code: 503
21.186 Info AuthServerConnector.cpp:26: Auth server json parsing error: <!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<title>Application Error</title>
<style media="screen">
html,body,iframe {
margin: 0;
padding: 0;
}
html,body {
height: 100%;
overflow: hidden;
}
iframe {
width: 100%;
height: 100%;
border: 0;
}
</style>
</head>
<body>
<iframe src="//www.herokucdn.com/error-pages/applicati ... "></iframe>
</body>
</html>
21.186 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Couldn't parse the response from the auth server. This seems to be an internal server error."
21.187 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
66.873 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
66.873 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(InitializationFailed) to(Closed)
66.875 Info UDPSocket.cpp:235: Socket closed
66.888 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x00007ff7013c53e0
ModuleBase: 0x00007ff7011a0000, ImageSize: 01249000, RelativeAddress: 002253e0
66.888 Error CrashHandler.cpp:149: Exception Context:
rax=0000000000000000, rbx=0000000000000000, rcx=0000023f46b35160,
rdx=0000023f45f39190, rsi=0000023f19d03b60, rdi=0000000000000000,
rip=00007ff7013c53e0, rsp=000000fe6306f5f0, rbp=0000000000000000,
r8=0000023f402fd440, r9=0000000000000000, r10=0000023f17decff0,
r11=000000fe6306f920, r12=0001db3b6076ceb0, r13=0000000000000000,
r14=0000023f17decff0, r15=0000023f48273401
66.888 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7011a0000 - 0x00007ff7023e9000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB747E5FA7)
00007FFB747E5FA7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A4ED1B)
00007FFB77A4ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A36BD6)
00007FFB77A36BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A4AB9D)
00007FFB77A4AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB779E9913)
00007FFB779E9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A49CBA)
00007FFB77A49CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-xcajoo\src\gameactionhandler.cpp (318): GameActionHandler::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (754): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB759D8364)
00007FFB759D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB77A070D1)
00007FFB77A070D1 (ntdll): (filename not available): RtlUserThreadStart
67.537 Error CrashHandler.cpp:106: Map tick at moment of crash: 984301
67.537 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.