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[0.14.22] Roboport sticky circuit bug

Posted: Sun Feb 26, 2017 7:36 am
by DaveMcW
In certain circumstances, a circuit network signal from a roboport stays on even after it has been deconstructed.

This save was from a modded game, but I removed all mods and it is still bugged. I could not reproduce it on a new map.

Steps to reproduce
1. Load the save.
2. Run this console command:
code
3. Mine the roboport.

Expected results
red:14 green:14
red:0 green:0

Actual results
red:14 green:14
red:14 green:0
red:0 green:0
The red signal stays on for at least 1 tick even after the roboport is deconstructed.

Re: [0.14.22] Roboport sticky circuit bug

Posted: Sun Feb 26, 2017 7:42 am
by Rseding91
That's expected. Live signals (ones that change every tick) take 1 tick to propagate changes.

Re: [0.14.22] Roboport sticky circuit bug

Posted: Sun Feb 26, 2017 7:45 am
by DaveMcW
Then why does the red signal take 1 tick longer to propagate than the green signal?