This is an funny one. Factorio crashed after saving the game, and steam did as well. Restarted steam, launched factorio, both steam and factorio crashed. Next time it launched fine.
This happened after running a lua command to destroy all neutral entities on the map. (Get all neutral entities with get_entities_filtered, then call destroy() on each of them). I attached a zip of the save, the factorio log, and the Steam dumps and logs folders.
Password is the body of the last PM Klonan sent me, verbatim (sorry, don't know how much info steam puts in the logs).
crashlog
2954.900 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
2954.907 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x000000000088c8bd in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-X5N2Rm/src/Util/Logger.cpp:391
#1 0x00000000005c71bb in CrashHandler::writeStackTrace() at /tmp/factorio-X5N2Rm/src/Util/CrashHandler.cpp:105
#2 0x00000000005c7454 in CrashHandler::SignalHandler(int) at /tmp/factorio-X5N2Rm/src/Util/CrashHandler.cpp:235
#3 0x00007f8dd5b5c4a0 in ?? at ??:0
#4 0x00007f8dd6a78989 in ?? at ??:0
2957.820 Warning Logger.cpp:369: Symbols.size() == 19, usedSize == 14
#0 0x000000000088c8bd in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-X5N2Rm/src/Util/Logger.cpp:391
#1 0x00000000005c71bb in CrashHandler::writeStackTrace() at /tmp/factorio-X5N2Rm/src/Util/CrashHandler.cpp:105
#2 0x00000000005c7454 in CrashHandler::SignalHandler(int) at /tmp/factorio-X5N2Rm/src/Util/CrashHandler.cpp:235
#3 0x00007f8dd5b5c4a0 in ?? at ??:0
#4 0x000000000099d0d0 in ControlInput::Value::checkModifiers(InputState const&) const at /tmp/factorio-X5N2Rm/src/Input/ControlInput.cpp:566
#5 0x000000000099d33b in ControlInput::Value::isActive(InputState const&, bool, bool) const at /tmp/factorio-X5N2Rm/src/Input/ControlInput.cpp:408
#6 0x0000000000a6195e in InputHandlerAllegro::sendStateChanges() at /tmp/factorio-X5N2Rm/src/Input/InputHandlerAllegro.cpp:877
#7 0x0000000000a60462 in GameActionHandler::update() [clone .constprop.73322] at /tmp/factorio-X5N2Rm/src/GameActionHandler.cpp:316
#8 0x0000000000c65e00 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.71967] at /tmp/factorio-X5N2Rm/src/MainLoop.cpp:754
#9 0x0000000000c66ba1 in getBaseMultiplayerManager at /tmp/factorio-X5N2Rm/src/GlobalContext.cpp:972
#10 0x0000000000607e5b in gameUpdateLoop at /tmp/factorio-X5N2Rm/src/MainLoop.cpp:630
#11 0x0000000001192890 in swap<std::_Any_data> at /usr/include/c++/5/bits/move.h:186
#12 0x00007f8dd7b386fa in swap at /usr/include/c++/5/functional:2160
#13 0x00007f8dd5c2db5d in std::function<void ()>::function(std::function<void ()>&&) at /usr/include/c++/5/functional:2035
2959.035 Error CrashHandler.cpp:106: Map tick at moment of crash: 44603
2959.051 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: Steam and Factory crash on save/startup
Posted: Wed Feb 22, 2017 9:56 pm
by Rseding91
This is a duplicate which is fixed in 0.15: clicking in the same tick that the game is loaded triggers it.