My Suggestion For Freeplay Endgame
Posted: Sat Jun 07, 2014 7:41 pm
So here's my idea for one possible endgame to the free play mode scenario, to replace building a Rocket Defense.
In the beginning, the game tells you this: "Pirates have stranded you on a random planet, deep in uncharted space, with only hostile Biters for company. Your task is to build a warp capable ship, and get the pieces into space one by one, in order to make your way back home."
Everything else remains the same, until you'd normally be able to unlock Rocket Defense. In this scenario, a new technology, Space Flight, replaces Rocket Defense. The cost is the same. Space Flight unlocks the construction of a Launch Pad Frame and production of Rocket Fuel. Getting home will require completing six phases.
Phase One: Building the Launch Pad.
The Launch Pad is a 5x5 building that acts as an Assembling Machine, with its own unique set of items only it can build (rocket parts and space ship parts). You start by constructing a Launch Pad Frame (built out of 1000 steel, in your inventory). That puts down the 5x5 building, but until it is complete, it can only act like a chest to hold the rest of the components. The full Launch Pad is built out of 5000 steel, 5000 stone bricks, 50 Assembling Machine 3s, 10 Speed Module 3s, 10 Productivity Module 3s, and 10 Efficiency Module 3s. When all the components are put in, it will automatically build itself into the full Launch Pad over 30 seconds and consume the parts.
Phase Two: Test Flight.
You need to make sure you can get a rocket into space. The test flight requires a Rocket Command Module, a Rocket Engine. It should be noted that each rocket you launch will generate a massive amount of pollution, potentially inciting attacks.
A Rocket Command Module is built from 200 steel, 100 processing units, 200 advanced circuits, and 500 batteries.
A Rocket Engine is built from 500 steel, 100 electronic circuits, and 1000 rocket fuel.
Rocket Fuel is made in a chemical plant, and is built from Heavy Oil, Light Oil, and Alien Artifacts. 1 Alien Artifact is consumed for every 100 units of rocket fuel created. It is a liquid carried in pipes.
Phase Three: Communication Satellite.
Since you must stay on the ground to conduct operations, you'll need to get a satellite up in orbit to help you construct your ship. The rocket to launch your satellite will require a Rocket Command Module, a Rocket Cargo Module, and a Rocket Engine, plus the Satellite itself.
A Rocket Cargo Module is built from 500 steel, 100 electronic circuits, 100 copper coils, and 100 iron gear wheels.
The Communication Satellite is built from 100 steel, and 500 processing units.
Phase Four: Space Ship Assembler.
You'll need a device that can assemble your ship in space. It will be heavy, so it will require a much bigger rocket than the previous launches. This phase's rocket will need a Rocket Command Module, three Rocket Cargo Modules, and four Rocket Engines. In addition, you'll need the Space Ship Assembler itself.
A Space Ship Assembler is built from 500 steel, 25 Assembling Machine 3s, 20 Speed Module 3s, 20 Productivity Module 3s, and 20 Efficiency Module 3s.
Phase Five: Your Vessel Home
Its time to build the ship that will bring you home. You'll have to launch it in parts, and each space ship part will require its own rocket. Each piece you launch will need a Rocket Command Module, A Rocket Cargo Module, and two Rocket Engines, plus the part itself.
Your space ship must have: a Cockpit, a Hull, a Navigation Computer, a Weapons Array, and two Warp Engines.
A Cockpit is built from 500 steel, and 500 advanced circuits.
A Hull is built from 2000 steel.
A Navigation Computer is built from 500 processing units and 500 advanced circuits.
A Weapons Array is built from 500 Steel, 500 Rockets, and 500 Laser Turrets.
A Warp Engine is built from 1000 Steel, 1000 Batteries, 100 processing units, and 100 alien artifacts.
Phase Six: Almost There
Now, your ship is complete. All that is required is one more rocket to bring you up into orbit, and you'll be home in no time. You'll need one last Rocket Command Module, and a Rocket Engine.
And that's it! You win.
In the beginning, the game tells you this: "Pirates have stranded you on a random planet, deep in uncharted space, with only hostile Biters for company. Your task is to build a warp capable ship, and get the pieces into space one by one, in order to make your way back home."
Everything else remains the same, until you'd normally be able to unlock Rocket Defense. In this scenario, a new technology, Space Flight, replaces Rocket Defense. The cost is the same. Space Flight unlocks the construction of a Launch Pad Frame and production of Rocket Fuel. Getting home will require completing six phases.
Phase One: Building the Launch Pad.
The Launch Pad is a 5x5 building that acts as an Assembling Machine, with its own unique set of items only it can build (rocket parts and space ship parts). You start by constructing a Launch Pad Frame (built out of 1000 steel, in your inventory). That puts down the 5x5 building, but until it is complete, it can only act like a chest to hold the rest of the components. The full Launch Pad is built out of 5000 steel, 5000 stone bricks, 50 Assembling Machine 3s, 10 Speed Module 3s, 10 Productivity Module 3s, and 10 Efficiency Module 3s. When all the components are put in, it will automatically build itself into the full Launch Pad over 30 seconds and consume the parts.
Phase Two: Test Flight.
You need to make sure you can get a rocket into space. The test flight requires a Rocket Command Module, a Rocket Engine. It should be noted that each rocket you launch will generate a massive amount of pollution, potentially inciting attacks.
A Rocket Command Module is built from 200 steel, 100 processing units, 200 advanced circuits, and 500 batteries.
A Rocket Engine is built from 500 steel, 100 electronic circuits, and 1000 rocket fuel.
Rocket Fuel is made in a chemical plant, and is built from Heavy Oil, Light Oil, and Alien Artifacts. 1 Alien Artifact is consumed for every 100 units of rocket fuel created. It is a liquid carried in pipes.
Phase Three: Communication Satellite.
Since you must stay on the ground to conduct operations, you'll need to get a satellite up in orbit to help you construct your ship. The rocket to launch your satellite will require a Rocket Command Module, a Rocket Cargo Module, and a Rocket Engine, plus the Satellite itself.
A Rocket Cargo Module is built from 500 steel, 100 electronic circuits, 100 copper coils, and 100 iron gear wheels.
The Communication Satellite is built from 100 steel, and 500 processing units.
Phase Four: Space Ship Assembler.
You'll need a device that can assemble your ship in space. It will be heavy, so it will require a much bigger rocket than the previous launches. This phase's rocket will need a Rocket Command Module, three Rocket Cargo Modules, and four Rocket Engines. In addition, you'll need the Space Ship Assembler itself.
A Space Ship Assembler is built from 500 steel, 25 Assembling Machine 3s, 20 Speed Module 3s, 20 Productivity Module 3s, and 20 Efficiency Module 3s.
Phase Five: Your Vessel Home
Its time to build the ship that will bring you home. You'll have to launch it in parts, and each space ship part will require its own rocket. Each piece you launch will need a Rocket Command Module, A Rocket Cargo Module, and two Rocket Engines, plus the part itself.
Your space ship must have: a Cockpit, a Hull, a Navigation Computer, a Weapons Array, and two Warp Engines.
A Cockpit is built from 500 steel, and 500 advanced circuits.
A Hull is built from 2000 steel.
A Navigation Computer is built from 500 processing units and 500 advanced circuits.
A Weapons Array is built from 500 Steel, 500 Rockets, and 500 Laser Turrets.
A Warp Engine is built from 1000 Steel, 1000 Batteries, 100 processing units, and 100 alien artifacts.
Phase Six: Almost There
Now, your ship is complete. All that is required is one more rocket to bring you up into orbit, and you'll be home in no time. You'll need one last Rocket Command Module, and a Rocket Engine.
And that's it! You win.