Your own challenges?
Posted: Sat Feb 11, 2017 9:41 am
Just completed width 9 map (infinite height).
![Image](http://images.akamai.steamusercontent.com/ugc/170411386761170025/6E0C84CF04AF13196907128B548191D8E1F879E2/)
Now looking for more challenges. Any suggestions?
Now looking for more challenges. Any suggestions?
wow (at both the OP's 9 wide, and that 64*64 is possible. i would have thougth at that small a map, getting enough resourses for a rocket would be problematic (iron, copper and oil, plus need bitter nests for purple research... think i might try that as a "hardest mode i could fathom playing" game.posila wrote:Launch rocket on 64x64 map (or possibly smaller, but I know it is possible on 64x64). Even though it is probably easier than doing it on width 9 map. How much time did it take?
Oooh, I forgot, the map was in 0.15, where you don't need alien artifacts for researchRoddyVR wrote:plus need bitter nests for purple research... think i might try that as a "hardest mode i could fathom playing" game.
I havent spent a day trying to find a map where this might be atleast theoreticaly possible, but i have just generated close to 100 64*64 maps, with varying generator options and can say for certain that not only getting to launching rocket is impossible on all of them, but even half way is impossible. For 2 reasons.posila wrote:Launch rocket on 64x64 map (or possibly smaller, but I know it is possible on 64x64). Even though it is probably easier than doing it on width 9 map. How much time did it take?
I doubt there is any way to get biters on these small maps, because even with a very small starting area I think the map is still considered starting area and biters just don't spawn there. I also noticed that setting biters to high (or even medium) can vastly decrease the amount of ore you get on the same map. Maps generated with biters set to None constantly gave more (and bigger) ore fields than other maps.RoddyVR wrote:I havent spent a day trying to find a map where this might be atleast theoreticaly possible, but i have just generated close to 100 64*64 maps, with varying generator options and can say for certain that not only getting to launching rocket is impossible on all of them, but even half way is impossible. For 2 reasons.
didnt get a single bitter nest in any of them. even very small starting area seems to be larger then 64*64, so no bitters. which means no purple science. I will admit i havent played limited size maps, so its possible bitters will come with a settler mindset from outside the map.
but eventhen, it wont help, cause in all those maps i didnt get a single oil pool. so forget blue science.
i didnt even bother doing the math on how much iron/copper/stone a rocket launch takes, to see if any of my maps had enough of each, but atleast there were some maps that had good patches of each, and with max richness, it might be enough.
If anyone has a map sting (and seed?) of a 64*64 map on which this is possible, please let me know them, as this idea has captured my interest.
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>>>AAAOABYAAAABAwYAAAAEAAAAY29hbAQBBQoAAABjb3BwZXItb3Jl
BQMFCQAAAGNydWRlLW9pbAUFBQoAAABlbmVteS1iYXNlBQADCAAAAGl
yb24tb3JlAQMFBQAAAHN0b25lBQUFtrmTM0AAAABAAAAAAQDGbwHs<<<
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for i, ore in pairs({"copper-ore", "iron-ore", "stone", "coal"}) do
local entities = game.player.surface.find_entities_filtered{name=ore, type="resource"}
local amount = 0
for j, entity in pairs(entities) do
amount = amount + entity.amount
end
game.player.print(ore..": "..amount)
end