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[0.14.22] Crash with map2scenario

Posted: Wed Feb 08, 2017 1:52 pm
by Adil
So, I've tried converting savegame to a map. The savegame had a bit of modded entities. I got this log.
log
The scenario was actually created, but something strange happened to the `global`. Entity references survived and were valid, but their inventories didn't, .get_inventory(defines.inventory.chest) returned nil, which is not like it is in the save.
I wasn't even hoping the global will be stored actually.

Edit: I guess I'll provide the mod and the save, just in case.

Edit2: I've tried to convert other map, that didn't contain modded entities, and still got crash:
Log
Edit3: Actually it happens even with the mod disabled:
Log

Re: [0.14.22] Crash with map2scenario

Posted: Tue Mar 14, 2017 11:28 am
by Rseding91
Seems to run fine in 0.15.

I made a lot of changes/cleanup around the scenario loading unrelated to your report so let me know if it happens once 0.15 is out.