His Log was lost, but we started a new game with new logs and pictures. This time we loaded without mods (but still same problems). I haven't had any problems with connecting to others, but my brother seems to have the same issue wherever he goes.
Code: Select all
0.002 2017-02-06 00:13:37; Factorio 0.14.22 (build 25342, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/David Westerdahl/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.017 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16329MB]
0.033 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.035 Available display adapters: 1
0.035 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
0.035 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.106 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7609
0.110 Video memory size (dedicated video/dedicated system/shared system/available): 8145/0/8164/4088 MB
0.146 DSound: Starting _dsound_update thread
0.146 Device reset internal.
0.146
0.149 Desktop composition is active.
0.150 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.551 Loading mod core 0.0.0 (data.lua)
0.557 Loading mod base 0.14.22 (data.lua)
0.659 Checksum for core: 1291735968
0.659 Checksum for mod base: 786624017
1.020 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1486336415
1.020 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1486077106
1.181 Initial atlas bitmap size is 16384
1.184 Created atlas bitmap 16384x8536
1.454 Created atlas bitmap 4096x968
1.462 Created atlas bitmap 4096x3652
6.067 Sprites loaded
6.067 Convert atlas 4096x968 to: trilinear-filtering
6.083 Convert atlas 4096x3652 to: mipmap
6.333 Loading sounds...
7.747 Custom inputs active: 0
7.783 Factorio initialised
18.262 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
18.262 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
18.262 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
18.262 Loading map C:\Users\David Westerdahl\AppData\Roaming\Factorio\saves\_autosave3.zip
18.302 Info Scenario.cpp:152: Map version 0.14.22-0
18.614 Checksum for script C:/Users/David Westerdahl/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
18.617 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
18.618 Hosting game at 0.0.0.0:34197
18.618 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
19.066 Info HttpSharedState.cpp:111: Status code: 200
19.066 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (7P3A7Ojd03oI7Gc5kLgIc8OoxeY4u5Ft) from the auth server.
19.066 Info ServerMultiplayerManager.cpp:658: mapTick(230401) changing state from(CreatingGame) to(InGame)
19.067 Info UDPSocket.cpp:39: Opening socket for broadcast
19.073 Info GameActionHandler.cpp:2556: MapTick(230401) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
23.970 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(10.238.246.3:53909)
23.970 Refusing connection for address(10.238.246.3:53909). User verification is required for this game.
24.504 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(10.238.246.3:61890)
24.506 Info ServerRouter.cpp:413: Replying to connectionRequest for address(10.238.246.3:61890).
24.506 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(172) adding peer(1)
24.521 Info ServerMultiplayerManager.cpp:658: mapTick(230735) changing state from(InGame) to(InGameSavingMap)
24.537 Info ServerMultiplayerManager.cpp:742: mapTick(230735) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
24.857 Info ServerMultiplayerManager.cpp:779: MapTick(230735) Serving map(C) for peer(1) size(3424145) crc(532915846)
24.857 Info ServerMultiplayerManager.cpp:658: mapTick(230735) changing state from(InGameSavingMap) to(InGame)
24.904 Info ServerMultiplayerManager.cpp:742: mapTick(230738) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
27.354 Info ServerMultiplayerManager.cpp:742: mapTick(230885) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
27.687 Info ServerMultiplayerManager.cpp:742: mapTick(230905) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
27.953 Info ServerMultiplayerManager.cpp:742: mapTick(230921) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
27.953 Info GameActionHandler.cpp:2556: MapTick(230921) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
28.021 Info ServerMultiplayerManager.cpp:742: mapTick(230925) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
128.270 Info ServerMultiplayerManager.cpp:822: Disconnect notification for peer (1)
128.270 Info ServerMultiplayerManager.cpp:742: mapTick(236940) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
128.287 Info ServerSynchronizer.cpp:539: nextHeartbeatSequenceNumber(3286) removing peer(1).
129.312 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
129.312 Info ServerMultiplayerManager.cpp:658: mapTick(237003) changing state from(InGame) to(DisconnectingScheduled)
129.320 Info ServerMultiplayerManager.cpp:658: mapTick(237003) changing state from(DisconnectingScheduled) to(Disconnecting)
129.338 Info ServerMultiplayerManager.cpp:658: mapTick(237003) changing state from(Disconnecting) to(Disconnected)
129.340 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
129.340 Info ServerMultiplayerManager.cpp:658: mapTick(237003) changing state from(Disconnected) to(Closed)
129.450 Info UDPSocket.cpp:235: Socket closed
129.545 Info UDPSocket.cpp:235: Socket closed
130.368 DSound: Stopping voice
130.368 DSound: Joining thread
130.371 DSound: Exit _dsound_update; tid=5764
130.371 DSound: Waiting for voice to stop ... signaled
130.371 DSound: Joined thread
130.371 DSound: Destroying thread
130.371 DSound: Thread destroyed
130.371 DSound: Releasing buffer
130.371 DSound: Voice stopped
130.371 DSound: Deallocating voice
130.371 DSound: Deallocated voice
130.402 Steam API shutdown.
130.403 Goodbye
Code: Select all
0.003 2017-02-06 00:13:42; Factorio 0.14.22 (build 25342, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--max-texture-size=16384"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/weste/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.018 System info: [CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz, 8 cores, RAM: 16303MB]
0.019 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.019 Available display adapters: 1
0.020 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 120Hz}
0.020 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.543 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7849
0.546 Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/8151/4088 MB
0.569 DSound: Starting _dsound_update thread
0.569 DSound: Enter _dsound_update; tid=3208
0.570 Device reset internal.
0.571 Desktop composition is active.
0.571 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.634 Loading mod core 0.0.0 (data.lua)
0.639 Loading mod base 0.14.22 (data.lua)
0.730 Checksum for core: 1291735968
0.730 Checksum for mod base: 786624017
1.042 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1486336417
1.042 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1486331170
1.140 Initial atlas bitmap size is 16384
1.142 Created atlas bitmap 16384x8536
1.437 Created atlas bitmap 4096x968
1.451 Created atlas bitmap 4096x3652
5.593 Sprites loaded
5.593 Convert atlas 4096x968 to: trilinear-filtering
5.608 Convert atlas 4096x3652 to: mipmap
5.858 Loading sounds...
7.067 Custom inputs active: 0
7.108 Factorio initialised
9.962 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
9.962 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
16.092 Info UDPSocket.cpp:235: Socket closed
16.140 Info UDPSocket.cpp:235: Socket closed
16.140 Joining game 10.238.246.2:34197
16.140 Info UDPSocket.cpp:33: Opening socket
16.141 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
16.179 Connection refused
16.179 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
16.179 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
16.180 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
16.636 Info HttpSharedState.cpp:111: Status code: 200
16.636 Info AuthServerConnector.cpp:132: Received key(irIKFeydnv2SR5z0ZQ/TMQ==) for username(Tirserum) from auth server.
16.674 Info UDPSocket.cpp:235: Socket closed
16.674 Joining game 10.238.246.2:34197
16.674 Info UDPSocket.cpp:33: Opening socket
16.675 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
16.712 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
16.713 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
16.713 Info ClientRouter.cpp:219: ConnectionAccepted
17.080 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
17.080 Downloading file C:\Users\weste\AppData\Roaming\Factorio\temp\mp-download.zip (3424145 B, 6822 blocks)
17.081 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
19.484 Finished download (2 s, 3.4 MB, 1.4 MB/s)
19.521 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
19.521 Loading map C:\Users\weste\AppData\Roaming\Factorio\temp\mp-download.zip
19.521 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
19.550 Info Scenario.cpp:152: Map version 0.14.22-0
19.815 Checksum for script C:/Users/weste/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
19.829 Info ClientMultiplayerManager.cpp:539: MapTick(230735) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
20.112 Info ClientMultiplayerManager.cpp:539: MapTick(230918) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
20.179 Info ClientMultiplayerManager.cpp:539: MapTick(230918) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
20.229 Info GameActionHandler.cpp:2556: MapTick(230921) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
26.479 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 23 (nextTickToSend: 231320, ticksClientWillJumpOver: 0 {})
36.479 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 22 (nextTickToSend: 231912, ticksClientWillJumpOver: 0 {})
46.479 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 35 (nextTickToSend: 232511, ticksClientWillJumpOver: 0 {})
46.512 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 38 (nextTickToSend: 232526, ticksClientWillJumpOver: 0 {})
51.511 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 54 (nextTickToSend: 232829, ticksClientWillJumpOver: 0 {})
61.513 Info ClientSynchronizer.cpp:255: Changing local latency from 54 to 70 (nextTickToSend: 233429, ticksClientWillJumpOver: 0 {})
71.512 Info ClientSynchronizer.cpp:255: Changing local latency from 70 to 86 (nextTickToSend: 234037, ticksClientWillJumpOver: 0 {})
87.730 Info ClientSynchronizer.cpp:255: Changing local latency from 86 to 132 (nextTickToSend: 234926, ticksClientWillJumpOver: 61 {234926, 234927, 234928, 234929, 234930, 234931, 234932, 234933, 234934, 234935, 234936, 234937, 234938, 234939, 234940, 234941, 234942, 234943, 234944, 234945, 234946, 234947, 234948, 234949, 234950, 234951, 234952, 234953, 234954, 234955, 234956, 234957, 234958, 234959, 234960, 234961, 234962, 234963, 234964, 234965, 234966, 234967, 234968, 234969, 234970, 234971, 234972, 234973, 234974, 234975, 234976, 234977, 234978, 234979, 234980, 234981, 234982, 234983, 234984, 234985, 234986})
91.512 Info ClientSynchronizer.cpp:255: Changing local latency from 132 to 68 (nextTickToSend: 235268, ticksClientWillJumpOver: 0 {})
96.512 Info ClientSynchronizer.cpp:255: Changing local latency from 68 to 84 (nextTickToSend: 235536, ticksClientWillJumpOver: 0 {})
106.512 Info ClientSynchronizer.cpp:255: Changing local latency from 84 to 100 (nextTickToSend: 236144, ticksClientWillJumpOver: 0 {})
120.442 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
120.442 Info ClientMultiplayerManager.cpp:539: MapTick(236888) changing state from(InGame) to(DisconnectScheduled)
120.445 Info ClientMultiplayerManager.cpp:539: MapTick(236888) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
120.513 Info ClientMultiplayerManager.cpp:539: MapTick(236888) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
120.513 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (1)
120.695 Info UDPSocket.cpp:235: Socket closed
121.790 DSound: Stopping voice
121.790 DSound: Joining thread
121.793 DSound: Exit _dsound_update; tid=3208
121.794 DSound: Waiting for voice to stop ... signaled
121.794 DSound: Joined thread
121.794 DSound: Destroying thread
121.794 DSound: Thread destroyed
121.794 DSound: Releasing buffer
121.794 DSound: Voice stopped
121.794 DSound: Deallocating voice
121.794 DSound: Deallocated voice
121.846 Steam API shutdown.
121.848 Goodbye