Balancing pure ore yield?
Posted: Sun Feb 05, 2017 4:29 pm
Hello,
First, I wanted to say, great mod set. All of the Angel's mods are very interesting, and challenging. I've yet to actually finish the game with Angel's + Bob's because I keep wanting redesign my base as I get a better grasp on how all the resources fit together. Thank you for putting so much effort into this and releasing it for us all to enjoy.
I have one quick question/suggestion: have you considered lowering the yield for the pure ore sorting?
I find it interesting to balance production with the Ore sorting processes that yield many different ores and slag, but it seems like there's little motivation to build complex sorting structures because once the 100%, pure ore sorting processes are researched, there's really no reason to handle slag, etc. Sure, the more exotic ore sorting doesn't become available until later in the tech tree, but it seems like so little of those ores is needed that it's pretty easy to use a complex ore sorting process only for small yields that are managed by hand until the "pure" sorting is available.
I think it might be more compelling if the "pure" ore sorting never yielded above, say, 75% so that it becomes more resource efficient to do complex ore sorting.
First, I wanted to say, great mod set. All of the Angel's mods are very interesting, and challenging. I've yet to actually finish the game with Angel's + Bob's because I keep wanting redesign my base as I get a better grasp on how all the resources fit together. Thank you for putting so much effort into this and releasing it for us all to enjoy.
I have one quick question/suggestion: have you considered lowering the yield for the pure ore sorting?
I find it interesting to balance production with the Ore sorting processes that yield many different ores and slag, but it seems like there's little motivation to build complex sorting structures because once the 100%, pure ore sorting processes are researched, there's really no reason to handle slag, etc. Sure, the more exotic ore sorting doesn't become available until later in the tech tree, but it seems like so little of those ores is needed that it's pretty easy to use a complex ore sorting process only for small yields that are managed by hand until the "pure" sorting is available.
I think it might be more compelling if the "pure" ore sorting never yielded above, say, 75% so that it becomes more resource efficient to do complex ore sorting.