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Resource-finder radar

Posted: Fri Feb 03, 2017 1:03 am
by thereaverofdarkness
I don't think this can work but I figured I'd ask anyway.

Is it possible to make a radar that scans only for resources, without spawning and revealing chunks? So for instance it would give you an approximate region to check for a resource but wouldn't tell you anything about the terrain in that area, but it could be longer range and operate more quickly.

Re: Resource-finder radar

Posted: Fri Feb 03, 2017 3:54 am
by Adil
Without revealing. Yes.
Without generating chunks. You'd have to take over the map generation process.

Re: Resource-finder radar

Posted: Fri Feb 03, 2017 6:35 am
by thereaverofdarkness
I wish it were reworked such that it could determine the location of resource nodes, trees, spawners, water, and other features/objects without generating terrain--or made so that each item can be accessed separately based on the seed alone.

Re: Resource-finder radar

Posted: Fri Feb 03, 2017 11:10 am
by orzelek
This would be potentially possible when using RSO since it can "plan" resources for given location in deterministic way.
It would still not be 100% accurate - if it ends up over water resource might not spawn for example.

Re: Resource-finder radar

Posted: Fri Feb 03, 2017 6:36 pm
by thereaverofdarkness
orzelek wrote:It would still not be 100% accurate - if it ends up over water resource might not spawn for example.
That's actually fine. Call it an inaccessible underwater resource.

Re: Resource-finder radar

Posted: Sat Feb 04, 2017 3:05 pm
by Mylon
My prospector mod already kinda does this. Except instead of revealing new ore it upgrades existing ore.

It wouldn't be too difficult for it to spawn ore instead. The key element is the prospector is a 'radar' with 0 revealing range and 0 scanning range so it doesn't reveal sectors.