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coke pellets
Posted: Wed Feb 01, 2017 10:10 am
by The Draf
My supply of coal is rapidly diminishing so I want to make it last as long as possible by creating coal pellets. I can craft it personally but I can not find any machine capable of crafting it, what do I need to create coke pellets? I have coal research level 2.
Re: coke pellets
Posted: Wed Feb 01, 2017 10:32 am
by solntcev
When you hover cursor over recipe that you can't craft in hand, tooltip lists all machines capable of using this recipe.
Re: coke pellets
Posted: Wed Feb 01, 2017 4:24 pm
by The Draf
There are no machines listed in the tooltip.
Re: coke pellets
Posted: Wed Feb 01, 2017 5:11 pm
by Light
It's in the assembly machine after coal processing 2 is researched.
However, if I may make a personal suggestion if this is regarding using up coal quickly as a fuel source. The newly added brown algae is cheaply made with saline water, where 10 saline creates 8 alginic acid worth 25MJ each. This is a bit overpowered given the ease of making saline water, but would still be a potent way to keep everything fueled without burning the very valuable coal deposits.
Re: coke pellets
Posted: Wed Feb 01, 2017 6:04 pm
by Arch666Angel
Light wrote:It's in the assembly machine after coal processing 2 is researched.
However, if I may make a personal suggestion if this is regarding using up coal quickly as a fuel source. The newly added brown algae is cheaply made with saline water, where 10 saline creates 8 alginic acid worth 25MJ each. This is a bit overpowered given the ease of making saline water, but would still be a potent way to keep everything fueled without burning the very valuable coal deposits.
Ohhhhhh, the acid should not have a fuel value

Re: coke pellets
Posted: Fri Feb 03, 2017 8:36 am
by The Draf
Thank you for your help. They were indeed available in the assembly machine. Could it be moved to the pellets machine instead?
Re: coke pellets
Posted: Sun Feb 12, 2017 5:17 pm
by Light
I've looked into wood as another fuel alternative and here's what you could do if coal is very low. (I intend to use this from now on myself)
6 Raw Wood (24MJ) = 2 Wood Bricks (50MJ)
5 Coal (40MJ) = 2 Coke Pellets (60MJ)
With a greenhouse mod (Bobs or Bio-Industries) you can easily setup a wood burning method rather than a coal one, as wood is easier to obtain in large quantities than coal in the early game. Plus only red science is required as opposed to green.
Re: coke pellets
Posted: Sun Feb 12, 2017 5:31 pm
by Arch666Angel
Light wrote:I've looked into wood as another fuel alternative and here's what you could do if coal is very low. (I intend to use this from now on myself)
6 Raw Wood (12MJ) = 2 Wood Bricks (50MJ)
5 Coal (20MJ) = 2 Coke Pellets (60MJ)
With a greenhouse mod (Bobs or Bio-Industries) you can easily setup a wood burning method rather than a coal one, as wood is easier to obtain in large quantities than coal in the early game. Plus only red science is required as opposed to green.
Wood is 4 MJ each.
Coal is 8 MJ each.
Re: coke pellets
Posted: Sun Feb 12, 2017 5:42 pm
by Light
Arch666Angel wrote:Light wrote:I've looked into wood as another fuel alternative and here's what you could do if coal is very low. (I intend to use this from now on myself)
6 Raw Wood (12MJ) = 2 Wood Bricks (50MJ)
5 Coal (20MJ) = 2 Coke Pellets (60MJ)
With a greenhouse mod (Bobs or Bio-Industries) you can easily setup a wood burning method rather than a coal one, as wood is easier to obtain in large quantities than coal in the early game. Plus only red science is required as opposed to green.
Wood is 4 MJ each.
Coal is 8 MJ each.
oops, I forgot that marathon halved the amounts. But at least the gains are even better for those who do use it.