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game crash
Posted: Fri Jan 27, 2017 3:44 am
by aRatNamedSammy
game crash, was cleaning out a sector using ion canon and shotgun, a load of behemoth ws chasing me down. welll, usual bitters hunt

log file
mods i used
most recent save before it crashed
Re: game crash
Posted: Fri Jan 27, 2017 4:12 am
by Rseding91
This is a duplicate of
viewtopic.php?f=30&t=38501 and is caused by trying to clone an "item-with-entity-data" through the lua API.
It looks like you died and you've got a mod that probably copies your inventory into some grave like item. You'll need to make sure you don't die while holding a tank/cargowagon/train with an equipment grid in it or remove that mod.
It's fixed in 0.15.
Re: game crash
Posted: Fri Jan 27, 2017 5:09 am
by Loewchen
Code: Select all
0.001 2017-01-26 20:14:41; Factorio 0.14.21 (build 25327, win64, alpha)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Sammy The Rat/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.030 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor , 6 cores, RAM: 8093MB]
0.031 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 90%] [MultiSampling: OFF] [Screen: 255]
0.032 Available display adapters: 1
0.032 [0]: \\.\DISPLAY1 - AMD Radeon HD 6570 {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.033 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.124 Initialised Direct3D:[0] AMD Radeon HD 6570; driver: aticfx64.dll 8.17.10.1404
0.127 Video memory size (dedicated video/dedicated system/shared system/available): 1008/0/3790/700 MB
0.192 DSound: Starting _dsound_update thread
0.192 DSound: Enter _dsound_update; tid=7260
0.193 Device reset internal.
0.195 Desktop composition is active.
0.196 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.356 Loading mod core 0.0.0 (data.lua)
0.363 Loading mod base 0.14.21 (data.lua)
0.485 Loading mod blueprint-string 4.0.0 (data.lua)
0.550 Loading mod rso-mod 2.3.3 (data.lua)
0.617 Loading mod TogglePeacefulMode 0.1.0 (data.lua)
0.681 Loading mod Aircraft 1.1.4 (data.lua)
0.750 Loading mod concrete-and-stone 0.1.2 (data.lua)
0.819 Loading mod Expanded_Robot_Tech 0.4.2 (data.lua)
0.899 Loading mod Force Fields 1.0.10 (data.lua)
0.966 Loading mod launch-control 0.2.1 (data.lua)
1.034 Loading mod LJD_Vehicles 0.1.0 (data.lua)
1.105 Loading mod LR_Turret 0.14.2 (data.lua)
1.195 Loading mod more-toolbelts 0.1.0 (data.lua)
1.261 Loading mod Orbital Ion Cannon 1.4.5 (data.lua)
1.332 Loading mod Plasma Shotgun Shells 1.0.3 (data.lua)
1.422 Loading mod radarplus for rso 0.0.3 (data.lua)
1.489 Loading mod RailTanker 1.4.0 (data.lua)
1.562 Loading mod RoboCharge 0.0.8 (data.lua)
1.635 Loading mod SenpaisElectricTrains 0.1.1 (data.lua)
1.727 Loading mod Side Inserters 2.2.2 (data.lua)
1.797 Loading mod textplates 0.1.15 (data.lua)
1.920 Loading mod TimeTools 1.0.27 (data.lua)
2.083 Loading mod TombStones 0.14.1 (data.lua)
2.229 Loading mod Warehousing 0.0.11 (data.lua)
2.395 Loading mod WaterWell 1.0.15 (data.lua)
2.537 Loading mod rso-mod 2.3.3 (data-updates.lua)
2.688 Loading mod Orbital Ion Cannon 1.4.5 (data-updates.lua)
2.864 Loading mod Battle-Train-MOD 0.1.2 (data-final-fixes.lua)
3.008 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
3.158 Checksum for core: 1291735968
3.158 Checksum for mod base: 786624017
3.158 Checksum for mod blueprint-string: 62577300
3.158 Checksum for mod rso-mod: 922899904
3.158 Checksum for mod TogglePeacefulMode: 2149988756
3.158 Checksum for mod Aircraft: 1450669528
3.158 Checksum for mod Battle-Train-MOD: 756234979
3.158 Checksum for mod concrete-and-stone: 3708270821
3.158 Checksum for mod Expanded_Robot_Tech: 2542801217
3.158 Checksum for mod Force Fields: 340825862
3.158 Checksum for mod launch-control: 1505514949
3.158 Checksum for mod LJD_Vehicles: 3302218438
3.158 Checksum for mod LR_Turret: 2712730712
3.158 Checksum for mod more-toolbelts: 2979797681
3.158 Checksum for mod Orbital Ion Cannon: 1760748790
3.158 Checksum for mod Plasma Shotgun Shells: 3274355600
3.158 Checksum for mod radarplus for rso: 2162590730
3.158 Checksum for mod RailTanker: 1260574978
3.158 Checksum for mod RoboCharge: 1864144472
3.158 Checksum for mod SenpaisElectricTrains: 4209532184
3.158 Checksum for mod Side Inserters: 3560953205
3.158 Checksum for mod textplates: 1540010185
3.158 Checksum for mod TimeTools: 2810132781
3.158 Checksum for mod TombStones: 740894159
3.158 Checksum for mod VehicleSnap: 0
3.158 Checksum for mod Warehousing: 3149064619
3.158 Checksum for mod WaterWell: 3229134519
4.116 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1485479672
4.116 Info PlayerData.cpp:62: Cloud player-data.json unavailable
4.342 Initial atlas bitmap size is 16384
4.344 Created atlas bitmap 16384x6082
4.344 Created atlas bitmap 4096x1188
4.344 Created atlas bitmap 4096x3648
19.066 Sprites loaded
19.066 Convert atlas 4096x1188 to: trilinear-filtering
19.111 Convert atlas 4096x3648 to: mipmap
19.714 Loading sounds...
21.589 Custom inputs active: 4
21.589 Info Updater.cpp:749: Downloading https://updater.factorio.com/get-available-versions?username=aratnamedsammy&token=<private>&apiVersion=2
21.972 0 packages available to download (experimental updates enabled).
22.023 Factorio initialised
34.871 Info HttpSharedState.cpp:44: Downloading https://mods.factorio.com/api/mods?page_size=max&namelist=blueprint-string&namelist=rso-mod&namelist=TogglePeacefulMode&namelist=Aircraft&namelist=Battle-Train-MOD&namelist=concrete-and-stone&namelist=Expanded_Robot_Tech&namelist=Force%20Fields&namelist=launch-control&namelist=LJD_Vehicles&namelist=LR_Turret&namelist=more-toolbelts&namelist=Orbital%20Ion%20Cannon&namelist=Plasma%20Shotgun%20Shells&namelist=radarplus%20for%20rso&namelist=RailTanker&namelist=RoboCharge&namelist=SenpaisElectricTrains&namelist=Side%20Inserters&namelist=textplates&namelist=TimeTools&namelist=TombStones&namelist=VehicleSnap&namelist=Warehousing&namelist=WaterWell
39.211 Info HttpSharedState.cpp:111: Status code: 200
63.704 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
63.704 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
63.704 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
63.704 Loading map C:\Users\Sammy The Rat\AppData\Roaming\Factorio\saves\sam2.zip
63.826 Info Scenario.cpp:152: Map version 0.14.21-0
65.153 Device reset internal.
67.910 Checksum for script C:/Users/Sammy The Rat/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
67.921 Checksum for script __blueprint-string__/control.lua: 1646716633
67.936 Checksum for script __rso-mod__/control.lua: 1723278930
67.938 Checksum for script __TogglePeacefulMode__/control.lua: 2543656193
67.942 Checksum for script __Force Fields__/control.lua: 367362003
67.943 Checksum for script __launch-control__/control.lua: 2103503178
67.944 Checksum for script __LJD_Vehicles__/control.lua: 0
67.948 Checksum for script __Orbital Ion Cannon__/control.lua: 1370417283
67.949 Checksum for script __Plasma Shotgun Shells__/control.lua: 2690157214
67.951 Checksum for script __RailTanker__/control.lua: 2344758156
67.952 Checksum for script __SenpaisElectricTrains__/control.lua: 3167266525
67.953 Checksum for script __Side Inserters__/control.lua: 260054353
67.955 Checksum for script __textplates__/control.lua: 2914643114
67.958 Checksum for script __TimeTools__/control.lua: 876804300
67.959 Checksum for script __TombStones__/control.lua: 2418627975
67.961 Checksum for script __VehicleSnap__/control.lua: 2367281781
67.962 Checksum for script __Warehousing__/control.lua: 4246273150
67.963 Checksum for script __WaterWell__/control.lua: 2317626080
68.149 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
68.149 Hosting game at 0.0.0.0:34197
68.149 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
68.304 Info HttpSharedState.cpp:111: Status code: 200
68.304 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (9DiYmr8QLmLCSnUS3AVhqmPPs52cPuIt) from the auth server.
68.304 Info ServerMultiplayerManager.cpp:658: mapTick(32858474) changing state from(CreatingGame) to(InGame)
68.304 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
68.305 Info UDPSocket.cpp:39: Opening socket for broadcast
68.491 Info GameActionHandler.cpp:2556: MapTick(32858474) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
68.491 Info ServerRouter.cpp:497: Own address is 166.62.198.114:34197
68.831 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
8297.831 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x000000013fa68a25
ModuleBase: 0x000000013f890000, ImageSize: 011e6000, RelativeAddress: 001d8a25
8297.831 Error CrashHandler.cpp:149: Exception Context:
rax=00000001405e3a10, rbx=00000000b0e8fe40, rcx=0000000000000000,
rdx=00000000635caa00, rsi=000000013ffed1c0, rdi=00000000635caa00,
rip=000000013fa68a25, rsp=000000000ca6ded0, rbp=0000000093dc6eb0,
r8=00000000b0e8fe30, r9=00000000b0e8fe40, r10=000000008b415920,
r11=000000000ca6df20, r12=0000000000000000, r13=000000000c4eb760,
r14=0000000000000000, r15=000000009dcf1440
8297.831 Crashed in C:\Program Files\Factorio\bin\x64\factorio.exe (0x000000013f890000 - 0x0000000140a76000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-bf8mp7\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-bf8mp7\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-bf8mp7\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-bf8mp7\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-bf8mp7\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007744BC10)
000000007744BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077650108)
0000000077650108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775E7958)
00000000775E7958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775F812D)
00000000775F812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775E855F)
00000000775E855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007761BCB8)
000000007761BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-bf8mp7\src\equipment\equipmentgrid.cpp (358): EquipmentGrid::clear
c:\cygwin64\tmp\factorio-bf8mp7\src\equipment\equipmentgrid.cpp (413): EquipmentGrid::clone
c:\cygwin64\tmp\factorio-bf8mp7\src\item\itemwithentitydata.cpp (44): ItemWithEntityData::cloneExplicit
c:\cygwin64\tmp\factorio-bf8mp7\src\item\itemstack.cpp (928): ItemStack::cloneExplicit
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luaitemstack.cpp (970): LuaItemStack::cloneItemStackFrom
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luaitemstack.cpp (1024): LuaItemStack::luaSetItemStack
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luabinder.hpp (299): LuaBinder<LuaItemStack>::callWrapper
c:\cygwin64\tmp\factorio-bf8mp7\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-bf8mp7\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-bf8mp7\libraries\lua\ldo.c (394): luaD_call
c:\cygwin64\tmp\factorio-bf8mp7\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-bf8mp7\libraries\lua\ldo.c (590): luaD_pcall
c:\cygwin64\tmp\factorio-bf8mp7\libraries\lua\lapi.c (946): lua_pcallk
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luagamescript.cpp (2458): LuaGameScript::signallingPCall
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luagamescript.cpp (626): LuaGameScript::runEventHandler
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luaeventdispatcher.cpp (303): LuaEventDispatcher::run<GameAction>
c:\cygwin64\tmp\factorio-bf8mp7\src\script\luaeventdispatcher.cpp (208): LuaEventDispatcher::dispatch
c:\cygwin64\tmp\factorio-bf8mp7\src\gameactiondispatcher.cpp (13): GameActionDispatcher::sendToListeners
c:\cygwin64\tmp\factorio-bf8mp7\src\player.cpp (517): Player::onCharacterDied
c:\cygwin64\tmp\factorio-bf8mp7\src\entity\character.cpp (1196): Character::die
c:\cygwin64\tmp\factorio-bf8mp7\src\entity\entitywithhealth.cpp (131): EntityWithHealth::damage
c:\cygwin64\tmp\factorio-bf8mp7\src\entity\character.cpp (1101): Character::damage
c:\cygwin64\tmp\factorio-bf8mp7\src\trigger\damagetriggereffectitem.cpp (22): DamageTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-bf8mp7\src\trigger\triggereffectitem.cpp (65): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-bf8mp7\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-bf8mp7\src\trigger\areatriggeritem.cpp (37): AreaTriggerItem::apply
c:\cygwin64\tmp\factorio-bf8mp7\src\entity\projectile.cpp (181): Projectile::hit
c:\cygwin64\tmp\factorio-bf8mp7\src\entity\projectile.cpp (130): Projectile::update
c:\cygwin64\tmp\factorio-bf8mp7\src\surface\chunk.cpp (502): Chunk::update
c:\cygwin64\tmp\factorio-bf8mp7\src\surface\surface.cpp (860): Surface::update
c:\cygwin64\tmp\factorio-bf8mp7\src\map\map.cpp (1132): Map::update
c:\cygwin64\tmp\factorio-bf8mp7\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-bf8mp7\src\scenario\scenario.cpp (842): Scenario::update
c:\cygwin64\tmp\factorio-bf8mp7\src\mainloop.cpp (761): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-bf8mp7\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-bf8mp7\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773C59CD)
00000000773C59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775FA561)
00000000775FA561 (ntdll): (filename not available): RtlUserThreadStart
8312.360 Error CrashHandler.cpp:106: Map tick at moment of crash: 33097974
8312.360 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: game crash
Posted: Fri Jan 27, 2017 3:35 pm
by aRatNamedSammy
well..weird..i wasnt holding such item.. but the targeting device for the ion cannon.. and it have no grid... anyway.. and looks like i died.. double weird, but if you say so.. cause there was tons of behemoth chasing me, but i was running , they hardly could be able to hit me, only spitters, and most of em was already dead, mostly bitters left.. my shield (mk2 armor, 6 exo 5 shield) was over 3/4 power, enough to take lot of damage.
anyway.. still, weird, but ..well..tks if its already fixed..
