Auto-move the avatar when trying to build out of range.
Posted: Tue Jun 03, 2014 2:10 am
It's a simple enough suggestion, it could even be a togglable option.
If you click on a valid build spot, but you're out of range, instead of simply buzzing an error, the avatar should path to the nearest spot in range of the desired build spot. it would be much more convienient than clicking, hearing the buzz, checking to see if it was a valid placement or not, moving closer, re-aiming to the same tile (since the absolute screen position of the desired space moved), and then clicking again.
This usually happens for me when I'm using a lot of zooming in and out, since it's not exactly the easiest thing to gauge the build range (which I must say is very generous for a building game, big thanks there!) when the scale of the tiles changes from moment to moment as I switch between looking at the big picture and zooming in to improve accuracy.
If you click on a valid build spot, but you're out of range, instead of simply buzzing an error, the avatar should path to the nearest spot in range of the desired build spot. it would be much more convienient than clicking, hearing the buzz, checking to see if it was a valid placement or not, moving closer, re-aiming to the same tile (since the absolute screen position of the desired space moved), and then clicking again.
This usually happens for me when I'm using a lot of zooming in and out, since it's not exactly the easiest thing to gauge the build range (which I must say is very generous for a building game, big thanks there!) when the scale of the tiles changes from moment to moment as I switch between looking at the big picture and zooming in to improve accuracy.