Energy efficiency vs production rate ballance
Posted: Thu Jan 19, 2017 5:11 pm
So I am a new player and I have managed to get my Red and Green Science production in a place where I am fairly happy. I have tried a couple things. All on one belt processing, 1 in 1 out and not sure what to call the last one but lets just call it parallel pools.
All on one belt worked really well until the imbalance in production rates would leave my belt littered with 1 recourse. It was also very easy to change production very quickly, add new modules, used a low number of grabbing arms
1 in 1 out was really nice and used the least grabbing arms but I just couldn't tackle the problem of getting belts and yellow grabbers to 9 different Green pod assemblers (needed to keep the circuit machine busy). I have also found that at least at the point I am at 9 Green pod assemblers seems like a lot of overkill.
My final solution was with parallel belts each lane using a different assembly. It used the most belts and the most grabbers and required extended grabbers. This is truly the least elegant of the solutions but it works very well
I am going to take a 4th pass at it and I am thinking a combined 1 belt and 1 in 1 out is the best solution but this time I want to take power usage into consideration.
My question is this what uses more power. An idol Assembler or an active grabbing arm? From what I can tell the raw resources are about the same and so insignificant compared to the throughput that it hardly matters to me.
Also I noticed my Science labs are not picking up Red pods when they pass by. They look like they are attempting to but fail until the backup has reached them and they are finally able to pick up the pod.
All on one belt worked really well until the imbalance in production rates would leave my belt littered with 1 recourse. It was also very easy to change production very quickly, add new modules, used a low number of grabbing arms
1 in 1 out was really nice and used the least grabbing arms but I just couldn't tackle the problem of getting belts and yellow grabbers to 9 different Green pod assemblers (needed to keep the circuit machine busy). I have also found that at least at the point I am at 9 Green pod assemblers seems like a lot of overkill.
My final solution was with parallel belts each lane using a different assembly. It used the most belts and the most grabbers and required extended grabbers. This is truly the least elegant of the solutions but it works very well
I am going to take a 4th pass at it and I am thinking a combined 1 belt and 1 in 1 out is the best solution but this time I want to take power usage into consideration.
My question is this what uses more power. An idol Assembler or an active grabbing arm? From what I can tell the raw resources are about the same and so insignificant compared to the throughput that it hardly matters to me.
Also I noticed my Science labs are not picking up Red pods when they pass by. They look like they are attempting to but fail until the backup has reached them and they are finally able to pick up the pod.