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Creeper attack conditions?
Posted: Sun Mar 03, 2013 7:06 am
by syneris
In freeplay, what triggers creepers to start attacking? How are the size and frequency of attacks determined?
Re: Creeper attack conditions?
Posted: Sun Mar 03, 2013 10:16 am
by Pinkishu
Well unless i'm too stupid to find it, the "survive until ship lands" mode doesn't seem in yet?
In non-ship landing mode there only seem to be "normal" attack
Not sure how exactly these work, looks like the first attack is 60 minutes in with 5 aliens
But then it looks like following attacks would be 3000 hours apart with 2 more aliens each time so maybe i'm just reading those numbers wrong
Re: Creeper attack conditions?
Posted: Sun Mar 03, 2013 10:33 am
by syneris
So your actions have no influence on creeper attacks? Technology, power, construction, and resource supply/stock aren't factors?
Re: Creeper attack conditions?
Posted: Sun Mar 03, 2013 11:00 am
by MF-
syneris wrote:So your actions have no influence on creeper attacks? Technology, power, construction, and resource supply/stock aren't factors?
Maybe it was a coincidence, but my observation revealed that the Radar makes them come more frequently. (Really.. a guess, I removed it after a while)
Re: Creeper attack conditions?
Posted: Mon Mar 04, 2013 10:50 pm
by slpwnd
At the moment the attacks are purely time based. Have a look in the corresponding control.lua script for the details.