New buildings?
Posted: Tue Jan 17, 2017 4:33 pm
Had these idea when I was studying about coal fire plants.
Combined cycle plants- Idea of using heat to both turn a turbine and produce steam to run another turbine. So the idea would be to take the boiler and steam engine and combine them along with a few other odds and ends to make a more efficient power supply and still use coal.
Coal Gasification plants- Real life application of this is to use heat to break apart coal without burning it. This produces carbon monoxide and hydrogen gas. The hydrogen is burn to produce energy and little to no pollution. To be honest I don't know how to set up this building or buildings. I know that it would need water to help the gasification process.
Coal cleaning plant- Once again from real life, this building or buildings would use water to wash and clean coal to produce moderate clean coal which would cause less pollution when burned.
Weather and water- As much as I love pure clean infinite water, I think it would fit this game to have water drain from over pumping. To refill a body of water, one would have to either pump water to it or rely on weather events like rain. Since we are working with pollution we may as well have acid rain from all of the pollution that would slightly damage the buildings and player. Also thinking lightning storms which can damage buildings.
Lightning rods- Both to offer protection from lightning storms and to produce energy.
Wind Turbines- Do I really need to explain this one?
Pollution scrubbers- Expensive and bulky buildings to scrub pollution and lower the spread of it. Thinking it would need a lot of parts, power and water to function and would increase the amount of atmospheric water thus increasing chance of rain.
Dirty Bombs- They are already adding in uranium into the game, why not use some reactor waste and steel to produce a toxic radiation bomb that can be used on the spawners. Would greatly increase the pollution of the area it was detonated at.
Charcoal and trees- Well we have furnaces and wood why not use it to make charcoal and allow us to grow trees. Charcoal could be used in furnaces and filters to lower pollution.
Tesla coils- Yes I am pulling a red alert here but something so nice to use up a lot of energy just to electrocute your enemies.
electric fencing- Well we have walls why not have electric fences that damage enemies.
I understand a lot of my ideas are to limit pollution and seems odd in a game that is all about pollution production. To prevent alien attacks, I would normally shut down my base for an hour or two to let the pollution clear before restarting it. That is why I shot out these ideas to help limit it without the need for mods. Also a lot of games don't touch base on real world coal power and seem to think we just throw raw coal into a boiler when we don't. Anyways all these buildings are expected to be middle to late game research and builds.
Combined cycle plants- Idea of using heat to both turn a turbine and produce steam to run another turbine. So the idea would be to take the boiler and steam engine and combine them along with a few other odds and ends to make a more efficient power supply and still use coal.
Coal Gasification plants- Real life application of this is to use heat to break apart coal without burning it. This produces carbon monoxide and hydrogen gas. The hydrogen is burn to produce energy and little to no pollution. To be honest I don't know how to set up this building or buildings. I know that it would need water to help the gasification process.
Coal cleaning plant- Once again from real life, this building or buildings would use water to wash and clean coal to produce moderate clean coal which would cause less pollution when burned.
Weather and water- As much as I love pure clean infinite water, I think it would fit this game to have water drain from over pumping. To refill a body of water, one would have to either pump water to it or rely on weather events like rain. Since we are working with pollution we may as well have acid rain from all of the pollution that would slightly damage the buildings and player. Also thinking lightning storms which can damage buildings.
Lightning rods- Both to offer protection from lightning storms and to produce energy.
Wind Turbines- Do I really need to explain this one?
Pollution scrubbers- Expensive and bulky buildings to scrub pollution and lower the spread of it. Thinking it would need a lot of parts, power and water to function and would increase the amount of atmospheric water thus increasing chance of rain.
Dirty Bombs- They are already adding in uranium into the game, why not use some reactor waste and steel to produce a toxic radiation bomb that can be used on the spawners. Would greatly increase the pollution of the area it was detonated at.
Charcoal and trees- Well we have furnaces and wood why not use it to make charcoal and allow us to grow trees. Charcoal could be used in furnaces and filters to lower pollution.
Tesla coils- Yes I am pulling a red alert here but something so nice to use up a lot of energy just to electrocute your enemies.
electric fencing- Well we have walls why not have electric fences that damage enemies.
I understand a lot of my ideas are to limit pollution and seems odd in a game that is all about pollution production. To prevent alien attacks, I would normally shut down my base for an hour or two to let the pollution clear before restarting it. That is why I shot out these ideas to help limit it without the need for mods. Also a lot of games don't touch base on real world coal power and seem to think we just throw raw coal into a boiler when we don't. Anyways all these buildings are expected to be middle to late game research and builds.