Any methods for dynamic production modifiers?
Posted: Tue Jan 17, 2017 1:35 am
I'm working on a mod where the player would be given a bonus for transporting items via train. The first part, measuring the amount of stuff moved via train in a given time has been worked out to a degree that I'm confident it'll work.
The second part I'm having some issues with. "Bonus" here is a loose term and while there is a lot I'd like to do, it doesn't seem like Factorio allows much to be modified at runtime. Below are a list of things I've looked at, but I'm open to other suggestions that would benefit the player on a dynamic basis.
* Modifying recipe input or output quantities.
* Modifying assembly machine stats (energy usage, crafting speed).
* Modifying module bonuses.
The second part I'm having some issues with. "Bonus" here is a loose term and while there is a lot I'd like to do, it doesn't seem like Factorio allows much to be modified at runtime. Below are a list of things I've looked at, but I'm open to other suggestions that would benefit the player on a dynamic basis.
* Modifying recipe input or output quantities.
* Modifying assembly machine stats (energy usage, crafting speed).
* Modifying module bonuses.