[0.14.21] Desync - Custom Scenario
Posted: Sat Jan 14, 2017 12:02 pm
Hi again,
A few players on my server seem to be getting a lot of desyncs. One of them in particular has a bad net connection.
From what I understand, any kind of desync is never expected?
I'm running a custom scenario on my home linux server, headless install.
The code for the scenario can be found here: https://github.com/Oarcinae/FactorioSce ... layerSpawn
One of my players was kind enough to post their desync file: https://dl.dropboxusercontent.com/u/303 ... -10-45.zip
Unfortunately, I don't have much information except it seems to happen when they are joining the game I think.
I can't rule out my scenario code but I've been using it a lot (and other people run it on other servers) and these seemingly random desyncs haven't usually been an issue.
Let me know if I can help in anyway with more info or something.
Thanks,
Oarc
A few players on my server seem to be getting a lot of desyncs. One of them in particular has a bad net connection.
From what I understand, any kind of desync is never expected?
I'm running a custom scenario on my home linux server, headless install.
The code for the scenario can be found here: https://github.com/Oarcinae/FactorioSce ... layerSpawn
One of my players was kind enough to post their desync file: https://dl.dropboxusercontent.com/u/303 ... -10-45.zip
Unfortunately, I don't have much information except it seems to happen when they are joining the game I think.
I can't rule out my scenario code but I've been using it a lot (and other people run it on other servers) and these seemingly random desyncs haven't usually been an issue.
Let me know if I can help in anyway with more info or something.
Thanks,
Oarc