PvP games + trains = madness
Posted: Sat Jan 07, 2017 10:11 am
I was writing this so I can refer to it when someone asks why I don't include full support of multiple forces in my mods.
Playing with multiple forces allows for some hilarious hijinks. Especially when trains are involved:
Playing with multiple forces allows for some hilarious hijinks. Especially when trains are involved:
- Different forces can easily render tracks inoperable by placing signals or rail segments.
- Naming stops the same across forces results in randomly confused trains.
- Connecting wagons and locomotives of different forces is possible.
Even forces marked as hostile have no problem stealing a train by attaching their locomotive to it.