Page 1 of 1

new tech tier and extended buildings

Posted: Tue May 27, 2014 9:26 pm
by Tardan
after some work, the first presentation of my mod: the TechTier5Extension Mod

download:http://www.mediafire.com/download/55e5k ... .0.0.1.rar
dependencies: bobs ore mod https://forums.factorio.com/forum/vie ... =14&t=3797
thank you bob!

description:

new resources:
- gold ingot from gold ore
- aluminium ingot form bauxite
- silicion ingot from aluminium ingot and tin ore (later sand)
- microprocessor from silicium-ignot, sulfuric-acid, plastic-bar and gold-ignot
microprocessor.png
microprocessor.png (298.41 KiB) Viewed 8523 times
new tech tier:
yellow tech packs produce with processing-unit, electric-engine-unit, express-transport-belt and small-pump
research.png
research.png (200.1 KiB) Viewed 8523 times
new extended, researchable buildings:
- brigther lamps
lamps.png
lamps.png (204.89 KiB) Viewed 8523 times
- extended roboports - one with a larger construction area, the other with a larger logistic area
- larger radar
- new version for solar plant and accumulator

ToDos:

Sand: at the moment i used tin instead of sand to produce silicium. I want replace it with a sand
ressource, that can be found only in the desert

- new technology for microprocessor
- larger and slower train wagons
- extended equipment (shields, battery, exoskeleton...)
- the solar panel produce more energy in the desert and less in the other areas
- test compatibility to other mods
- more descriptions
- produce silicion in an other machine
......

Re: new tech tier and extended buildings

Posted: Fri May 30, 2014 1:16 am
by Airat9000
I understand that will not need to use a bunch of building for smelting, and can be melted in electric oven and stone all other resources? such as gold silver?

Re: new tech tier and extended buildings

Posted: Fri May 30, 2014 3:17 pm
by Tardan
Airat9000 wrote:I understand that will not need to use a bunch of building for smelting, and can be melted in electric oven and stone all other resources? such as gold silver?
i hope i understand your question corect.
In my mod you produce gold ingots and aluminium ingots in the same buildings like as copper/iron/steel. for all other products you need an assembler.

smelting silver is not part of my mod, but can easily be add.

Re: new tech tier and extended buildings

Posted: Fri May 30, 2014 3:21 pm
by Airat9000
Yes, you understand me correctly ..
it would be necessary to add a bunch of resources
which are in the bob ore mod
Tin Zinc Ore aluminum and gold and other in short everything that is in the game.

Re: new tech tier and extended buildings

Posted: Wed Nov 26, 2014 9:49 pm
by Tardan
i remove the custom ressources and the new tech tier. in this small setup it was no fun. i also updated to updated to factorio 0.11.1

the mod now only contain new extended, researchable buildings:
- brigther lamps
- extended roboports - one with a larger construction area, the other with a larger logistic area
- larger radar (large scan range)
- new version for solar plant (more energy) and accumulator (higher capacity)

all new buildings need more energy and need more ressources to build