0.001 2017-01-07 17:14:57; Factorio 0.14.21 (build 25327, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "Z:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: Z:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Andrew/AppData/Roaming/Factorio
0.002 Binaries path: Z:/SteamLibrary/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores, RAM: 16267MB]
0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 3
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x01, [-988,-1080], 1920x1080, 32bit, 60Hz}
0.019 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1600,0], 1600x900, 32bit, 60Hz}
0.019 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.019 Create display on adapter 2. Size 1280x720 at position [150, 72].
0.080 Initialised Direct3D:[0] NVIDIA GeForce GTX 1060 6GB; driver: nvd3dumx.dll 21.21.13.7254
0.084 Video memory size (dedicated video/dedicated system/shared system/available): 6100/0/8133/4090 MB
0.121 DSound: Starting _dsound_update thread
0.121 DSound: Enter _dsound_update; tid=107112
0.121 DSound: Enter _dsound_update; tid=107112Device reset internal.
0.125 Desktop composition is active.
0.125 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.125 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.196 Loading mod core 0.0.0 (data.lua)
0.202 Loading mod base 0.14.21 (data.lua)
0.346 Checksum for core: 1291735968
0.346 Checksum for mod base: 786624017
0.753 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483830866
0.753 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1482474467
0.931 Initial atlas bitmap size is 16384
0.933 Created atlas bitmap 16384x5589
1.153 Created atlas bitmap 4096x968
1.163 Created atlas bitmap 4096x3652
19.792 Sprites loaded
19.792 Convert atlas 4096x968 to: trilinear-filtering
19.809 Convert atlas 4096x3652 to: mipmap
20.219 Loading sounds...
22.909 Custom inputs active: 0
22.991 Factorio initialised
33.007 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
38.440 Info UDPSocket.cpp:235: Socket closed
38.457 Joining game (Friends IP)
38.457 Info UDPSocket.cpp:33: Opening socket
38.459 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
38.580 Connection refused
38.596 Warning ClientRouter.cpp:115: Received NatPunch from (Friends IP) as a client
38.603 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
38.603 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
38.603 Info HttpSharedState.cpp:44: Downloading
https://auth.factorio.com/generate-user-server-key
38.908 Info HttpSharedState.cpp:111: Status code: 200
38.908 Info AuthServerConnector.cpp:132: Received key(vkI7ZKQmhiydUVETDHldKw==) for username(Baddog008) from auth server.
38.997 Info UDPSocket.cpp:235: Socket closed
38.997 Joining game (Friends IP)
38.997 Info UDPSocket.cpp:33: Opening socket
38.998 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
39.096 Connection refused
39.096 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
39.096 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
39.131 Info UDPSocket.cpp:235: Socket closed
41.114 Joining game 71.81.70.79:34197
41.114 Info UDPSocket.cpp:33: Opening socket
41.115 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
41.213 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
41.213 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
41.213 Info ClientRouter.cpp:219: ConnectionAccepted
41.263 Warning ClientRouter.cpp:115: Received NatPunch from (Friends IP) as a client
41.845 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
41.845 Downloading file C:\Users\Andrew\AppData\Roaming\Factorio\temp\mp-download.zip (7754438 B, 15417 blocks)
41.845 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
53.412 Finished download (11 s, 7.7 MB, 670 kB/s)
53.454 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
53.454 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
53.455 Loading map C:\Users\Andrew\AppData\Roaming\Factorio\temp\mp-download.zip
53.504 Info Scenario.cpp:152: Map version 0.14.21-0
54.305 Checksum for script C:/Users/Andrew/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
54.328 Info ClientMultiplayerManager.cpp:539: MapTick(4201616) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
55.266 Info ClientMultiplayerManager.cpp:539: MapTick(4202213) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
55.363 Info ClientMultiplayerManager.cpp:539: MapTick(4202213) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
55.449 Info GameActionHandler.cpp:2556: MapTick(4202218) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
67.013 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 10 (nextTickToSend: 4202728, ticksClientWillJumpOver: 0 {})
73.280 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 12 (nextTickToSend: 4203011, ticksClientWillJumpOver: 0 {})
80.832 Info ClientSynchronizer.cpp:255: Changing local latency from 12 to 11 (nextTickToSend: 4203309, ticksClientWillJumpOver: 0 {})
100.064 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 13 (nextTickToSend: 4204211, ticksClientWillJumpOver: 0 {})
121.965 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 10 (nextTickToSend: 4205111, ticksClientWillJumpOver: 0 {})
140.565 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 11 (nextTickToSend: 4206006, ticksClientWillJumpOver: 0 {})
There we go sorry that took so long.
This is when we are both encountering the slowdown.
I will post another log if I get the massive desync where I cant move and everything moves around me.