Maximum biter count per attack group
Posted: Fri Dec 30, 2016 5:51 am
Set a maximum biter count per wave/group. Once this limit has been reached, instead of spawning more biters increase the groups total HP by the amount of HP that would have been added to the group by the next spawned biter.
eg, if the cap is 10 biters. Instead of adding an 11th behemoth, add 500 HP to all the biters in the group, increasing the HP of the group by 5000. It could also be percentage based if small biters become massively OP with too much health.
Why?
Late game waves tend to trip up on themselves. They come in over a large area and two rows of lasers quickly dispose of them because they spread themselves out. Reducing the number of biters - but leaving the group strength at a similar level - could prevent that issue.
It also means there is less pathfinding, so less CPU ops.
eg, if the cap is 10 biters. Instead of adding an 11th behemoth, add 500 HP to all the biters in the group, increasing the HP of the group by 5000. It could also be percentage based if small biters become massively OP with too much health.
Why?
Late game waves tend to trip up on themselves. They come in over a large area and two rows of lasers quickly dispose of them because they spread themselves out. Reducing the number of biters - but leaving the group strength at a similar level - could prevent that issue.
It also means there is less pathfinding, so less CPU ops.