Problem with imported blueprint
Posted: Tue Dec 27, 2016 5:03 pm
Hello!
I've had a problem with imported blueprints. Some blueprint I created by using a pasted string are broken after placed on the ground.
The ghost-blueprint i hower over the ground ist correct, but if I placed it some item left their places and blocked some other parts of the blueprint.
Some Belt-Sorter are easy to repair with some looks of the ghost-blueprint, but when some logic moduls aren't placed I'm doomed. I can replace the logic moduls, but the logic inside is lost...
I don't know why this happens. It happens not with all imported blueprint strings, but I can't find a trigger. Small or huge blueprints are not the reason, some work and some doesn't. It's very frustrating because some logic blueprint strings are nice and I can't use them because one half is at the wrong place and the rest is missing.
What can I do?
I've had a problem with imported blueprints. Some blueprint I created by using a pasted string are broken after placed on the ground.
The ghost-blueprint i hower over the ground ist correct, but if I placed it some item left their places and blocked some other parts of the blueprint.
Some Belt-Sorter are easy to repair with some looks of the ghost-blueprint, but when some logic moduls aren't placed I'm doomed. I can replace the logic moduls, but the logic inside is lost...
I don't know why this happens. It happens not with all imported blueprint strings, but I can't find a trigger. Small or huge blueprints are not the reason, some work and some doesn't. It's very frustrating because some logic blueprint strings are nice and I can't use them because one half is at the wrong place and the rest is missing.
What can I do?