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Bob's mods

Posted: Fri Dec 23, 2016 7:57 pm
by thatguy321
Looking to start a new game and want to try out Bob's mods, but the list is a bit overwhelming. Should I just go ahead and install them all? Or is there like a core set of them in one download?

Also here is the mods I like running right now, are any of these are incompatible with Bob's or redundant because something similar is already included with Bob's:

Aircraft
Creative mode
Filtered deconstruction planner
Foreman
FARL
Inventory sensor
Larger inventory
Module inserter
Rail tanker
Squeak through
Vehicle wagon
Warehouse mod

Thanks!

Re: Bob's mods

Posted: Fri Dec 23, 2016 8:28 pm
by Nexela
I recommend installing of the official bobs mods. If you are looking for an easier play through remove bob-electronics however I recomend keeping it though as it makes electronics more interesting and it really isn't that hard when you figure out the production chains.

Larger-Inventory -> Should Remove as bob's mod has research for increasing inventory size as well as higher tier power armor with more inventory slots.

Everything else should play nice

Re: Bob's mods

Posted: Wed Dec 28, 2016 4:40 am
by fractalman
thatguy321 wrote:Looking to start a new game and want to try out Bob's mods, but the list is a bit overwhelming. Should I just go ahead and install them all? Or is there like a core set of them in one download?

Also here is the mods I like running right now, are any of these are incompatible with Bob's or redundant because something similar is already included with Bob's:

Aircraft
Creative mode
Filtered deconstruction planner
Foreman
FARL
Inventory sensor
Larger inventory
Module inserter
Rail tanker
Squeak through
Vehicle wagon
Warehouse mod

Thanks!
Module inserter might behave a touch oddly, given that bob reworks modules pretty thoroughly. I don't expect it to be outright incompatible.