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Stop console commands from disabling achievements
Posted: Mon Dec 19, 2016 1:13 am
by BenSeidel
I don't believe that console commands are that much of a "cheat" as to require the complete disabling of the in game achievements. Mainly because the console commands can be executed within a mod, so if you want to keep achievements active all you have to do is get a mod script to execute the commands instead of you typing them. It basically separates the people who know how to apply this work arround from the people who do not.
A more appropriate solution would be to make the achievements window state that console commands have been used, in the same way that the game has been modded.
Re: Stop console commands from disabling achievements
Posted: Mon Dec 19, 2016 1:54 am
by henke37
You do understand that they can't change the achivements system on steam, right? No custom marking there.
And achivements don't register when you have mods. For that exact purpose.
Re: Stop console commands from disabling achievements
Posted: Mon Dec 19, 2016 4:09 pm
by OdinYggd
henke37 wrote:You do understand that they can't change the achivements system on steam, right? No custom marking there.
And achivements don't register when you have mods. For that exact purpose.
Not entirely correct. It is possible to insert mod code into the base game to provide the functionality you want without disabling achievements.
Unfortunately people put way too much emphasis on the importants of achievements. They are meant to be guidelines, things to try building towards. Under no circumstances should achievements be a competitive benchmark.
Framed in that way, why does it matter how you got the achievement. This game is meant to be played however the player desires, and if that includes using console codes and cheat-mods then so be it.
Re: Stop console commands from disabling achievements
Posted: Mon Dec 19, 2016 4:20 pm
by Klonan
This won't be implemented.
Re: Stop console commands from disabling achievements
Posted: Tue Dec 20, 2016 5:34 am
by BenSeidel
Ohh well, control.lua hacks forever then.