some beginner questions regarding enemies
Posted: Sun May 25, 2014 2:36 pm
Hello so far I have played the campaign and a sandbox game with peaceful mode enabled (after a lot of trouble with the biters in the campaign), but now I think it's time to start a sandbox game with aggressive biters. I want to avoid getting struck after some hours trough, so I have some beginner questions regarding the enemies.
1. I know the enemies expand, but do they only create new bases or does existing bases growth too? --> Do I have to destroy them as long as they have a manageable size, or do small enemy bases even work as some kind of 'spawn'-protection against bigger bases.
2. Do new bases follow the 'size' map-setting (From what I have learned so far with the 0.9.8 balancing big bases are no fun for me) or does this parameter only affects the initial bases
3. What does the map-setting richness do for enemy bases (for resources this is clear)?
4. What is generally found to be saver if I encounter an enemy base early?
a) kill on sight --> will increase evolutionfactor, but allows a tighter easier to defend base after that
b) build around and avoid that pollution reach them --> will make my base more open and slow me down
c) ignore (obviously not good) --> They will soak up pollution which will increase their evolutionfactor and I still have to destroy them sometime later.
1. I know the enemies expand, but do they only create new bases or does existing bases growth too? --> Do I have to destroy them as long as they have a manageable size, or do small enemy bases even work as some kind of 'spawn'-protection against bigger bases.
2. Do new bases follow the 'size' map-setting (From what I have learned so far with the 0.9.8 balancing big bases are no fun for me) or does this parameter only affects the initial bases
3. What does the map-setting richness do for enemy bases (for resources this is clear)?
4. What is generally found to be saver if I encounter an enemy base early?
a) kill on sight --> will increase evolutionfactor, but allows a tighter easier to defend base after that
b) build around and avoid that pollution reach them --> will make my base more open and slow me down
c) ignore (obviously not good) --> They will soak up pollution which will increase their evolutionfactor and I still have to destroy them sometime later.