What dummy entity type to use for looping sound?
Posted: Sat Dec 10, 2016 6:07 pm
As part of this mod: viewtopic.php?f=93&t=38475
I am increasing a driverless vehicle's speed.
I need the engine sound to continue while the vehicle is moving even though there is no driver.
I think the best way to do this is to have a dummy entity that is playing a looping sound and just destroy it when the player gets in or the vehicle stops. The question is, what prototype type to use?
I can't think of anything suitable.
I am increasing a driverless vehicle's speed.
I need the engine sound to continue while the vehicle is moving even though there is no driver.
I think the best way to do this is to have a dummy entity that is playing a looping sound and just destroy it when the player gets in or the vehicle stops. The question is, what prototype type to use?
I can't think of anything suitable.