Better vehicle camera - panning ahead depending on speed
Posted: Tue Dec 06, 2016 10:12 pm
Here's the problem: When driving around in the car, it goes fast enough that you need to see quite far ahead, so I zoom the camera out a lot. Especially when travelling to the right or downwards because then the gui blocks some of the land ahead. But at that scale, dead trees and sometimes small rocks become hard to spot and I crash into them quite a lot.
Solution: The original Grand Theft Auto was a top-down game and focused heavily on driving. While you were stationary, the camera was centered on the vehicle. But as your speed increased, the camera would pan ahead of your direction of travel, showing you more of what was in front of you, and it would pan further the faster you went, until at very high speeds your car would be just on the edge of the screen. I think the same thing should be implemented in Factorio as it would make driving long distances easier. You don't care about what is behind you, but you do need to see further in front the faster you go. Even on the highest level of zoom I don't feel like I can see far enough ahead, especially when travelling east where a large portion of what is in front of me is blocked by the gui.
Solution: The original Grand Theft Auto was a top-down game and focused heavily on driving. While you were stationary, the camera was centered on the vehicle. But as your speed increased, the camera would pan ahead of your direction of travel, showing you more of what was in front of you, and it would pan further the faster you went, until at very high speeds your car would be just on the edge of the screen. I think the same thing should be implemented in Factorio as it would make driving long distances easier. You don't care about what is behind you, but you do need to see further in front the faster you go. Even on the highest level of zoom I don't feel like I can see far enough ahead, especially when travelling east where a large portion of what is in front of me is blocked by the gui.