"Active" entity count in debug info
Posted: Fri Dec 02, 2016 12:54 am
Hi,
I have an internals question about the way factorio works, specifically about the Active entity count that appears when the debug information is displaying (F5, etc) Do all the active entities get cycled through by the game logic each tick? or is there a separate list/count (not displayed to the user) that are the entities that are allocated CPU time each tick?
Thanks.
I have an internals question about the way factorio works, specifically about the Active entity count that appears when the debug information is displaying (F5, etc) Do all the active entities get cycled through by the game logic each tick? or is there a separate list/count (not displayed to the user) that are the entities that are allocated CPU time each tick?
Thanks.