Rocketry and Asteroid Mining
Posted: Thu May 22, 2014 3:02 pm
Hey guys i have an idea for late game, it involves rockets.. and space, Boom. Ill try my best to leave out unrealistic proposals.
First to get things started you would need to build an observatory that scanned space much like current scanners scan the area around it, maybe have a filter so you can search for specific minerals.
Potential mineral bearing rocks are stored in a database in the observatory, You must then construct a rocket (possibilities here for the recipe are huge) with some sort of mining modules inside.
At that point you simply click on the asteroid you want it to go to, if you have the necessary amount of fuel, vuala off you go!
The rocket will continuously deliver resources to a landing station (maybe even have a chance to recover alien artifacts this way) At this point you can have the minerals delivered via Train.
You could also further add to this idea by making the mineral intake constant even when offline all you would need to do is make it so you have enough storage.
Small details:
Having it so that the rocket launch pad can only be built when it is not obstructed in a large radius makes it so you must build it off base. This automatically makes trains more useful because you will likely need a long range setup to transport the goods.
Rocket fuel adds more dynamic to oil refineries.
If new minerals are added they could be easily implemented into space mining.
To aid in the realism of landing a rocket watch this video (yes its real, Space X is awesome) http://www.youtube.com/watch?v=9ZDkItO-0a4
How much cool factor would this add? seeing rockets taking off outside of your base?
Anyways, would love to know what you guys think, I really don't think the idea is too far-fetched because you aren't actually a part of the mining. The potential for implementation and future expansion are limitless in all directions.
First to get things started you would need to build an observatory that scanned space much like current scanners scan the area around it, maybe have a filter so you can search for specific minerals.
Potential mineral bearing rocks are stored in a database in the observatory, You must then construct a rocket (possibilities here for the recipe are huge) with some sort of mining modules inside.
At that point you simply click on the asteroid you want it to go to, if you have the necessary amount of fuel, vuala off you go!
The rocket will continuously deliver resources to a landing station (maybe even have a chance to recover alien artifacts this way) At this point you can have the minerals delivered via Train.
You could also further add to this idea by making the mineral intake constant even when offline all you would need to do is make it so you have enough storage.
Small details:
Having it so that the rocket launch pad can only be built when it is not obstructed in a large radius makes it so you must build it off base. This automatically makes trains more useful because you will likely need a long range setup to transport the goods.
Rocket fuel adds more dynamic to oil refineries.
If new minerals are added they could be easily implemented into space mining.
To aid in the realism of landing a rocket watch this video (yes its real, Space X is awesome) http://www.youtube.com/watch?v=9ZDkItO-0a4
How much cool factor would this add? seeing rockets taking off outside of your base?
Anyways, would love to know what you guys think, I really don't think the idea is too far-fetched because you aren't actually a part of the mining. The potential for implementation and future expansion are limitless in all directions.