Ideas
Posted: Thu May 22, 2014 6:40 am
Mechanical
1. Sorters (same size as a splitter), they use slight amounts of energy, maybe proportional to items being sorted. They can be used to sort one item from the rest at a basic stage and as they advance they get the ability to sort more items.
2. Uncrafter (same size as an assembler), lots of energy, they only give back 25% materials at the basic stage and as the upgrade they return more to the player.
3. Macerator (same size as a furnace), lots of energy. They macerate ores to make them smelt for 2x the product, late game and go quicker with upgrades.
4. Fisheries, 3x2 on land and 3x3 water tiles for a total of 3 tiles N-S and 5 tiles E-W. They use moderate energy and they produce fish infinitely if put on a fishing spot, but only a few if not. They will increase in efficiency upon upgrading.
5. Dams, they produce lots of energy and they are very expensive and late game, not to mention large, about 10x5 and can be used as a bridge for rivers.
Weapons
1. Peaceful Deterrence Beacon. I got the idea from dog whistles, they keep enemies away without killing them. They use moderate energy.
2. Laser Guns, they are modular like the Power Armors except they can't produce their own energy, they need batteries.
3. Fish Cannon, cuz why the hell not?
Worlds/Players
1. Oceans and Segregated Biomes, this would be akin to minecraft's biome system, but if ores were only put into certain biomes it would encourage exploration.
2. Rivers and Currents, they would be used to make hydroelectric dams and move items using boats or water conveyor belts.
3. Waterfalls and Elevation, it would give the world more life and would add cool opportunities for stuff built into the cliff sides.
6. Swimming, it would be affected by armor and weapons and also by current.
7. Skins, they could change the look of the player and make everyone feel unique
If you guys like these feel free to build on them, or even suggest new ones.
I use my friend's account "cdttn86"
1. Sorters (same size as a splitter), they use slight amounts of energy, maybe proportional to items being sorted. They can be used to sort one item from the rest at a basic stage and as they advance they get the ability to sort more items.
2. Uncrafter (same size as an assembler), lots of energy, they only give back 25% materials at the basic stage and as the upgrade they return more to the player.
3. Macerator (same size as a furnace), lots of energy. They macerate ores to make them smelt for 2x the product, late game and go quicker with upgrades.
4. Fisheries, 3x2 on land and 3x3 water tiles for a total of 3 tiles N-S and 5 tiles E-W. They use moderate energy and they produce fish infinitely if put on a fishing spot, but only a few if not. They will increase in efficiency upon upgrading.
5. Dams, they produce lots of energy and they are very expensive and late game, not to mention large, about 10x5 and can be used as a bridge for rivers.
Weapons
1. Peaceful Deterrence Beacon. I got the idea from dog whistles, they keep enemies away without killing them. They use moderate energy.
2. Laser Guns, they are modular like the Power Armors except they can't produce their own energy, they need batteries.
3. Fish Cannon, cuz why the hell not?
Worlds/Players
1. Oceans and Segregated Biomes, this would be akin to minecraft's biome system, but if ores were only put into certain biomes it would encourage exploration.
2. Rivers and Currents, they would be used to make hydroelectric dams and move items using boats or water conveyor belts.
3. Waterfalls and Elevation, it would give the world more life and would add cool opportunities for stuff built into the cliff sides.
6. Swimming, it would be affected by armor and weapons and also by current.
7. Skins, they could change the look of the player and make everyone feel unique
If you guys like these feel free to build on them, or even suggest new ones.
I use my friend's account "cdttn86"