Page 1 of 1

Cause a player to open an entity

Posted: Sun Nov 27, 2016 10:10 pm
by Earendel
Is there a way to cause a player to open an entity? I would have thought there would be but I can't see anything.

I'm looking for something like:

player.opened = open_this_entity -- won't work, read only

or

player.open(open_this_entity) -- does not exist

Re: Cause a player to open an entity

Posted: Fri Dec 02, 2016 9:40 am
by Earendel
Is it even possible?

If there is no way to do this currently, then I could probably try making a custom workaround, but the entity I need to open is a constant combinator. Recreating that interface seems like it would quickly get too complicated because of the select-a-signal interface should have all of the tabs and sorting of the base interface. That's too much work for what is by comparison a minor feature in my mod, but perhaps someone has already made a custom solution for the signal selection situation?

Re: Cause a player to open an entity

Posted: Sun Dec 04, 2016 11:03 pm
by aubergine18
As far as I can tell there's no way to do it - to either open or close an entity.

Re: Cause a player to open an entity

Posted: Sun Dec 04, 2016 11:30 pm
by Earendel
That's too bad.

In that case can someone move this to modding interface requests?

Re: Cause a player to open an entity

Posted: Mon Dec 05, 2016 12:36 am
by Rseding91
I'll make opened read/write for 0.15.

Re: Cause a player to open an entity

Posted: Mon Dec 05, 2016 7:42 am
by Earendel
That's great thanks.