Overall Game with Resources / Enemies
Posted: Thu Nov 17, 2016 10:46 pm
So where to begin, I currently have some time off from work, so there is plenty of time to go around. A majority of it these last few days has been ~ 70% factorio mixed in with a few other things to keep me alive bla bla bla.
I have only recently heard of this game from Destiny. or Steven Bonell II more or less brought it to my attention, after watching some reviews and a little of his stream I decided I needed to do have it. its been awhile since I've had a decent base builder / resource gathering game.
Anyways, After a quick run through the basic tutorial and jumping into a game with all the basic defaults things started off pretty damn well. Iron and copper, stone and coal were all instantly nearby and it was pretty easy to get started and teching.O il was the next struggle but not very difficult to get the concept fairly quickly.
I didn't build a wall around my base for the most part, a couple turrets seemed to hold off most of the enemies fairly easily, until mid game where I had most of it being auto made. when i finally built a wall and even then they weren't really much of an issue. For the most part I can barely even tell there are aliens around me, besides the red shit on my mini-map. The only time they have been an issue so far is when i need oil and they have a hive nets directly over top of it. Even small bases I've made near enemy hives rarely seem to get attacked.
So I'm about 50 hours in, reset my file two times and a few big things are starting to come to my attention.
Resources especially the main 4 in the early game are way, WAY too abundant. 1 iron ore vein can basically last you a majority of the game , same with copper. Coal and stone becomes next to obsolete directly after hitting the mid game, Compared to how much you are given at any time. (just took a quick look, I might have around 500k coal)
And although trains look cool, and are a fuckin blast to set up and have them just racing around the map, there is barely even a need for them compared to how much I actually have in my initial base, and on top of that it's not uncommon to have another ore vein close to your main base. resulting in even less incentive/need to have trains set up.
So things that I would like to see balanced / changed
-INITIAL spawning resources to be far less rich than other spawning veins.
Maybe keep the size the ~ the same, as only have 3 or 4 miners can kinda gimp you in time spent actually mining.
-Give me a reason to want to leave my base. I barely have any reason to explore if I have more iron/copper ore then I know what to do with.
If I see that my resources are going to be gone, that puts pressure on me to get trains going, that puts good pressure on the player to go out there and start setting up a separate base.
and figuring out how trains work.
-Aliens need to be more aggressive, not attacking non-stop but so that I know something is actually out there besides me and the Trees.
Aliens also seem to currently more be about passively slowing down expansion and exploration then actually attacking you, but with how much start resources I have I doubt ill need to expand much more. Maybe in the end game where I so many factories I don't know what to do with half of them they might be an issue.
I have only recently heard of this game from Destiny. or Steven Bonell II more or less brought it to my attention, after watching some reviews and a little of his stream I decided I needed to do have it. its been awhile since I've had a decent base builder / resource gathering game.
Anyways, After a quick run through the basic tutorial and jumping into a game with all the basic defaults things started off pretty damn well. Iron and copper, stone and coal were all instantly nearby and it was pretty easy to get started and teching.O il was the next struggle but not very difficult to get the concept fairly quickly.
I didn't build a wall around my base for the most part, a couple turrets seemed to hold off most of the enemies fairly easily, until mid game where I had most of it being auto made. when i finally built a wall and even then they weren't really much of an issue. For the most part I can barely even tell there are aliens around me, besides the red shit on my mini-map. The only time they have been an issue so far is when i need oil and they have a hive nets directly over top of it. Even small bases I've made near enemy hives rarely seem to get attacked.
So I'm about 50 hours in, reset my file two times and a few big things are starting to come to my attention.
Resources especially the main 4 in the early game are way, WAY too abundant. 1 iron ore vein can basically last you a majority of the game , same with copper. Coal and stone becomes next to obsolete directly after hitting the mid game, Compared to how much you are given at any time. (just took a quick look, I might have around 500k coal)
And although trains look cool, and are a fuckin blast to set up and have them just racing around the map, there is barely even a need for them compared to how much I actually have in my initial base, and on top of that it's not uncommon to have another ore vein close to your main base. resulting in even less incentive/need to have trains set up.
So things that I would like to see balanced / changed
-INITIAL spawning resources to be far less rich than other spawning veins.
Maybe keep the size the ~ the same, as only have 3 or 4 miners can kinda gimp you in time spent actually mining.
-Give me a reason to want to leave my base. I barely have any reason to explore if I have more iron/copper ore then I know what to do with.
If I see that my resources are going to be gone, that puts pressure on me to get trains going, that puts good pressure on the player to go out there and start setting up a separate base.
and figuring out how trains work.
-Aliens need to be more aggressive, not attacking non-stop but so that I know something is actually out there besides me and the Trees.
Aliens also seem to currently more be about passively slowing down expansion and exploration then actually attacking you, but with how much start resources I have I doubt ill need to expand much more. Maybe in the end game where I so many factories I don't know what to do with half of them they might be an issue.