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ICBM silo

Posted: Tue Nov 15, 2016 5:44 pm
by DrWhitePsyker
Hey all,

I'm just wondering if it would at all be possible to mod the rocket silo to provide the player with a (expensive and non-recharging) super-weapon?
Ideally, I'd like something that uses a smaller, cheaper silo than the normal rocket and similarly uses less rocket fuel/structure to produce along with some sort of 'targeting laser' or something similar to allow players to select targets.
If possible, I'd like it if having multiple 'ready' silos allow multiple constitutive launches, with silos only able to hold one missile at a time before needing to construct a new one.

I was fond of the Ion cannon mod but found that its recharging nature meant that I only needed to produce a few to handle all my nest-clearing needs and it doesn't feel... industrial enough. :P
I'm also aware of some mods that give the player nuclear rockets for their rocket launchers but I found these either overpowered or a bit little dull. Somehow firing it from your shoulder is just not as cool as calling it in as a strike from your supreme deathfort. :D

If something similar already exists I'd be extremely grateful if you could point me towards it!

Cheers!

Re: ICBM silo

Posted: Tue Nov 22, 2016 11:35 am
by Ghoulish

Re: ICBM silo

Posted: Sat Dec 24, 2016 12:52 am
by evildogbot100
The thing you need is tweaked orbital ion cannon mod. You can unzip the mod and edit config.lua to change cooldown to 0. If you want it to have limited shots, then you need to edit control.lua and change the code a bit. (Might take a day or two to tweak the code)