[0.9.8] Walking through pipes connected to an assembler
Posted: Mon May 19, 2014 4:13 pm
Bug Appearance
There exists a small gap between an assembling machines i/o-pipes and adjacent, connecting pipes that the player can walk through (not tested for any entity).
Reproduction
1) Set up any assembling machine requesting for input or output of fluids
2) Place pipes to connect to the i/o-pipes (tested for both surface and subsurface pipes)
3) Observe how, despite the sprites and the ‘chemical plant’ behavior indicating otherwise, one can walk in between the assembler and the pipes
Remarks
My layman’s guesstimate is that the assembling machine uses its ‘non-piped’ collision boxes.
[edit: version added to title]
There exists a small gap between an assembling machines i/o-pipes and adjacent, connecting pipes that the player can walk through (not tested for any entity).
Reproduction
1) Set up any assembling machine requesting for input or output of fluids
2) Place pipes to connect to the i/o-pipes (tested for both surface and subsurface pipes)
3) Observe how, despite the sprites and the ‘chemical plant’ behavior indicating otherwise, one can walk in between the assembler and the pipes
Remarks
My layman’s guesstimate is that the assembling machine uses its ‘non-piped’ collision boxes.
[edit: version added to title]