My guide to "There is no spoon" (14.X version)
Posted: Sun Nov 06, 2016 8:38 pm
This guide is for 14.X versions and below; for the 15.X version see My guide to "There is no spoon" (15.X version).
After I got this achievement (beat the game in under 8 hours), I looked around and was a bit surprised that I couldn't find an in-depth guide to getting it. (Aside from YouTube tutorials, but personally I hate those.) This seems like the proper place for such a guide, so here goes. This will be a long post, but I'll try to use spoilers so it's not too obnoxious.
My build is designed to be "low stress," but this does not mean "no stress"
. I calculated it to finish research in around 5.5 hours, and launch the rocket at the 6 hour mark, giving 2 hours of slop. In the run where I got the achievement, I actually launched the rocket at 6:57, so I was glad I had that padding. It proceeds in two phases, roughly: 3 hours of frantic constant building, with lots of pausing to consult screenshots, followed by 4 hours where you kill some spawners, make concrete, and do other small tasks but mostly sit around and wait.
You can beat the game faster, of course, but my build is pollution-limited so that you shouldn't ever have any alien attacks, assuming you're playing with a "very big" starting area. Note that it's pretty finely tuned - everything is designed to finish at about the same time. Thus, although it might be tempting to try and speed things up by adding an extra assembler, or upgrading things to yellow assemblers, this won't actually help the launch of the rocket, and in many cases will slow things down by causing a resource shortage. If you want to go faster, you'll need more than the 1600 plates/min that a single basic transport belt can provide, which means you'll have to run the numbers and come up with a full design yourself.
If you want a roughly step-by-step guide, use the following map exchange string, so you can follow my screenshots exactly. (I'm not sharing blueprint strings because they would be useless - this build never researches blueprints or any kind of robotics.) If you want a more spontaneous approach, then I recommend very rich resources of all types, a very big starting area, and high frequency stone/coal, with the rest very high frequency. And you'll want to re-roll until you get a good initial clustering.
>>>AAAOABMAAAABAAYAAAAEAAAAY29hbAQCBQoAAABjb3BwZXItb3Jl
BQUFCQAAAGNydWRlLW9pbAUFBQoAAABlbmVteS1iYXNlAwUBCAAAAGl
yb24tb3JlBQUFBQAAAHN0b25lBAIFwTqVR4CEHgCAhB4ABQAwqojk<<<
After I got this achievement (beat the game in under 8 hours), I looked around and was a bit surprised that I couldn't find an in-depth guide to getting it. (Aside from YouTube tutorials, but personally I hate those.) This seems like the proper place for such a guide, so here goes. This will be a long post, but I'll try to use spoilers so it's not too obnoxious.
My build is designed to be "low stress," but this does not mean "no stress"

You can beat the game faster, of course, but my build is pollution-limited so that you shouldn't ever have any alien attacks, assuming you're playing with a "very big" starting area. Note that it's pretty finely tuned - everything is designed to finish at about the same time. Thus, although it might be tempting to try and speed things up by adding an extra assembler, or upgrading things to yellow assemblers, this won't actually help the launch of the rocket, and in many cases will slow things down by causing a resource shortage. If you want to go faster, you'll need more than the 1600 plates/min that a single basic transport belt can provide, which means you'll have to run the numbers and come up with a full design yourself.
If you want a roughly step-by-step guide, use the following map exchange string, so you can follow my screenshots exactly. (I'm not sharing blueprint strings because they would be useless - this build never researches blueprints or any kind of robotics.) If you want a more spontaneous approach, then I recommend very rich resources of all types, a very big starting area, and high frequency stone/coal, with the rest very high frequency. And you'll want to re-roll until you get a good initial clustering.
>>>AAAOABMAAAABAAYAAAAEAAAAY29hbAQCBQoAAABjb3BwZXItb3Jl
BQUFCQAAAGNydWRlLW9pbAUFBQoAAABlbmVteS1iYXNlAwUBCAAAAGl
yb24tb3JlBQUFBQAAAHN0b25lBAIFwTqVR4CEHgCAhB4ABQAwqojk<<<
Initial start and base overview
Iron and copper mining
As you can see, they're very similar, with both having 24 furnaces per side, for a total of 48 furnaces. This is slightly more than what's needed to max out the 1600/min double-sided capacity of basic belts. The copper block uses 26 drills to meet this capacity, while iron requires 34 drills to additionally feed the steel production.
Basic Research
Initially you'll be hand-carrying copper plates to the assemblers, since you shouldn't have built any serious copper production yet. Once you get copper production going in the far north, run the long belt down down here to automate production. After that, you should build the first quarter of the electronic circuit line, in order to supply the inserter assembler and start on green research. Somewhere along the line, it will also make sense to finish building out the steam power - see the next section for the other relevant screenshot.
Oil production
You can skip most of the chemical plants in the first pass - four of them are useless until you get cracking via Advanced Oil Processing, which is a ways down the road. The lubricant plant is only needed for electric engines, which also aren't important yet. However, do get the two solid fuel plants going now, since you need to accumulate a lot of solid fuel and it helps use up the light oil that you can't crack yet. Don't forget that you will need to periodically move solid fuel into he adjacent storage chests, so that the output chests don't fill up. You will need a total of 8600 solid fuel, which is a little less than the capacity of these 6 chests.
Blue research
Don't build the assemblers that make modules and processing units yet - they will eat all the advanced circuits that you need to research Advanced Oil Processing. Once you get that tech, the chains come off and you'll need to do a number of things:
Dealing with bottlenecks and miscellaneous tasks
The rocket
The layout here is designed to process all the raw resources into rocket components in around 40 minutes. More assemblers could speed things up a bit, but you start running into diminishing returns, and after a certain point you lack belt capacity. (Steel is the limiting factor here.) However, if you're right against the wire it can be worth trying.
Please let me know if this works for you, or (especially) if any parts are missing or hard to follow!