pipe-to-ground: render_layer = "floor" ?
Posted: Thu Oct 27, 2016 6:52 am
Is there any way to get a pipe-to-ground to work with render_layer = "floor"? (or a similar "under the character/vehicle" layer?)
Alternatively, for things on render_layer = "object", is there any way to make sure the player character/vehicle always appears on top of them (never behind or under)?
Alternatively, for things on render_layer = "object", is there any way to make sure the player character/vehicle always appears on top of them (never behind or under)?