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pipe-to-ground: render_layer = "floor" ?

Posted: Thu Oct 27, 2016 6:52 am
by aubergine18
Is there any way to get a pipe-to-ground to work with render_layer = "floor"? (or a similar "under the character/vehicle" layer?)

Alternatively, for things on render_layer = "object", is there any way to make sure the player character/vehicle always appears on top of them (never behind or under)?

Re: pipe-to-ground: render_layer = "floor" ?

Posted: Thu Oct 27, 2016 8:23 am
by aubergine18
Hrm, actually, it will need to be render_layer = "floor", otherwise the pipe-to-ground renders over the top of any simple-entity with render_layer = "floor" on the tile below. :?

Re: pipe-to-ground: render_layer = "floor" ?

Posted: Fri Oct 28, 2016 4:09 am
by aubergine18
anyone?