Fixed crash related to technology migration. (35161)
Fixed item sub groups wouldn't be used in the recipe GUI when item groups were disabled. (35140)
Public and LAN game visibility are now separate settings (in GUI and in server-settings.json), and they can be toggled runtime with the /config command. See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
Fixed has password/mods filters not working.
Fixed problems with determining external IP address for MP games. (35192)
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN",
"hidden: Game will not be published anywhere"],
"visibility": "public",
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": true,
"lan": true
},
Re: Version 0.14.16
Posted: Tue Oct 25, 2016 9:33 pm
by Mr_7
Not sure but I think the orange inserters aren't working properly. They won't grab from either side of a conveyor unless it's clogged they waft in the general direction of items and very rarely pick them up. I don't think this was the case in 14.14 when I started (not played in a long time previously)
Re: Version 0.14.16
Posted: Tue Oct 25, 2016 9:52 pm
by Resom
Hello gents,
Thanks for the fix.
Re: Version 0.14.16
Posted: Tue Oct 25, 2016 9:57 pm
by bk5115545
Mr_7 wrote:Not sure but I think the orange inserters aren't working properly. They won't grab from either side of a conveyor unless it's clogged they waft in the general direction of items and very rarely pick them up. I don't think this was the case in 14.14 when I started (not played in a long time previously)
Make sure that they have enough power.
Re: Version 0.14.16
Posted: Tue Oct 25, 2016 11:20 pm
by TheDoomBringer
Mr_7 wrote:Not sure but I think the orange inserters aren't working properly. They won't grab from either side of a conveyor unless it's clogged they waft in the general direction of items and very rarely pick them up. I don't think this was the case in 14.14 when I started (not played in a long time previously)
I had that issue and I thought it was a bug but I just needed to add more steam generators.
Re: Version 0.14.16
Posted: Wed Oct 26, 2016 2:23 pm
by Dylanf3
Ever since this release, i've had trouble logging in to another person's server, because when you click a server and want to click Join, within 1 second, it reverts to nothing selected.
Re: Version 0.14.16
Posted: Thu Oct 27, 2016 11:54 am
by Brick
studmuffin wrote:for anyone who's feeling a little lazy to find the server-settings.json lines they need to replace...
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN",
"hidden: Game will not be published anywhere"],
"visibility": "public",
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": true,
"lan": true
},
Now that is something i would like to see!
Re: Version 0.14.16
Posted: Thu Oct 27, 2016 12:52 pm
by UnicornPowa
So i just updated the game and it won't launch anymore. The game is not modded
log
0.012 2016-10-27 14:49:05; Factorio 0.13.20 (build 24011, win64, steam)
0.012 Operating system: Windows 7 Service Pack 1
0.012 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.012 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.012 Write data path: C:/Users/UnicornPowa/AppData/Roaming/Factorio
0.013 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.103 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [Screen: 255] [DXT: false]
0.103 Available display adapters: 2
0.103 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.103 [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 4600 {0x8000001, [-1920,0], 1920x1080, 32bit, 59Hz}
0.103 Create display on adapter 0. Size 1280x720 at position [310, 162].
12.088 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ohddg8\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ohddg8\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ohddg8\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ohddg8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ohddg8\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000014067E7C4)
000000014067E7C4 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077517E8D)
0000000077517E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775084CF)
00000000775084CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007753BAC8)
000000007753BAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-ohddg8\libraries\allegro\src\win\d3d_disp.cpp (372): d3d_reset_state
c:\cygwin64\tmp\factorio-ohddg8\libraries\allegro\src\win\d3d_disp.cpp (1808): d3d_create_display_internals
c:\cygwin64\tmp\factorio-ohddg8\libraries\allegro\src\win\d3d_disp.cpp (1853): d3d_create_display_locked
c:\cygwin64\tmp\factorio-ohddg8\libraries\allegro\src\win\d3d_disp.cpp (1916): d3d_create_display
c:\cygwin64\tmp\factorio-ohddg8\libraries\allegro\src\display.c (55): al_create_display
c:\cygwin64\tmp\factorio-ohddg8\src\graphics\display.cpp (106): Display::Display
c:\cygwin64\tmp\factorio-ohddg8\src\globalcontext.cpp (602): GlobalContext::loadAllegro
c:\cygwin64\tmp\factorio-ohddg8\src\globalcontext.cpp (307): GlobalContext::init
c:\cygwin64\tmp\factorio-ohddg8\src\mainloop.cpp (135): MainLoop::run
c:\cygwin64\tmp\factorio-ohddg8\src\main.cpp (743): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772E59CD)
00000000772E59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007751A2E1)
000000007751A2E1 (ntdll): (filename not available): RtlUserThreadStart
21.873 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.