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[0.14.14] No Fluid production(s)

Posted: Tue Oct 25, 2016 5:25 am
by Xs_
I use the production overview quite a lot (P) to balance out large structures against other large structures, but with anything that has liquids involved the process becomes more tedious as they don't show up there.

Re: [0.14.14] No Fluid production(s)

Posted: Tue Oct 25, 2016 5:39 am
by Rseding91
Fluid is not an item which is why it doesn't get listed in the item production stats window.

It does get tracked just we haven't decided what GUI it will go in.

Re: [0.14.14] No Fluid production(s)

Posted: Tue Oct 25, 2016 12:46 pm
by Xs_
Yeah thats what I thought. But since Fluids and items are essentially the same, just with different mediums needed to transport them, seemed like that screen should be capable of showing them.

Re: [0.14.14] No Fluid production(s)

Posted: Sat Jan 21, 2017 10:38 pm
by Anson
Rseding91 wrote:Fluid is not an item which is why it doesn't get listed in the item production stats window.
item production stats window:
the tooltip at the top right only says "Production statistics (P)"
and the window title is even shorter "Production", which is redundant when below the buttons, two headlines say "Production" and "Consumption" (everything without the words "item" or "fluid").
thus i always considered this to be a minor bug, and/or too difficult to count fluids :-)

as long as items are made from fluids or gases (eg sulphur), and fluids are made from items (eg acid), i see no reason to separate their production and consumption statistics, unless you do a major change to factorio and allow to have several such windows open at the same time, align them, etc.

btw: the potential problem of having different scales for items and fluids already exists for items, eg producing 3 times as many copper wires as copper, and producing a huge multiple of resources (ore and plates) compared to final products. an option (checkmark or similar) would be quite helpful to autoscale each single item by itself (0% to 100% for the displayed timeframe) instead of scaling all items to the maximum that any of all the shown items has. maybe even a second option for autoscaling the low limit so that small fluctuations on high production become visible. the option to disable specific items is nice, but not good enough, eg when i want to see the delay of changes for some production chain like copper ore/plates, green/red/blue circuits, control units, rocket parts and finally rockets.

Re: [0.14.14] No Fluid production(s)

Posted: Sat Jan 21, 2017 11:13 pm
by daniel34
viewtopic.php?f=38&t=39211&p=233884#p233884
Rseding91 wrote:
cncr04s wrote:Please add Fluid Prod/usage Statistics page. Please lol. It can't be that hard.
It's already in 0.15. I added it when I added the kills screen.

Re: [0.14.14] No Fluid production(s)

Posted: Sun Jan 22, 2017 9:23 pm
by Anson
thanks, daniel ... and of course thanks to the devs too :-)
daniel34 wrote:viewtopic.php?f=38&t=39211&p=233884#p233884
Rseding91 wrote:It's already in 0.15.
and now it's in this thread too :-)

i didn't see it in the other thread ... "too many threads and posts overflow" for me :-)