Feature Req: Read-only steam player info over UDP?
Posted: Mon Oct 24, 2016 7:16 pm
Hello devs,
As well as TCP RCON, Steam/valve have a simple UDP RCON-like protocol to allow pinging the server and checking on current players, etc.
https://developer.valvesoftware.com/wiki/Server_queries
I was wondering if this could be added to the factorio headless server. This would allow useful and interesting information to be scraped from a server on a regular basis for monitoring purposes without giving the monitoring platform any privileged RCON access.
My suggestion would be that if --rcon-port was set but --rcon-password was not, only the UDP port would be opened, and if both were supplied both the TCP and UDP port would be opened.
Thanks for your time,
--fluffle
As well as TCP RCON, Steam/valve have a simple UDP RCON-like protocol to allow pinging the server and checking on current players, etc.
https://developer.valvesoftware.com/wiki/Server_queries
I was wondering if this could be added to the factorio headless server. This would allow useful and interesting information to be scraped from a server on a regular basis for monitoring purposes without giving the monitoring platform any privileged RCON access.
My suggestion would be that if --rcon-port was set but --rcon-password was not, only the UDP port would be opened, and if both were supplied both the TCP and UDP port would be opened.
Thanks for your time,
--fluffle