New survival elements : New Alien Types Idea
Posted: Sun Oct 23, 2016 9:37 am
1. Mother
Limited only one can be exist on the map , she could build alien nest with a low rate of probability to support a sustainable alien colony.
With a low probability she can spit from very far away with splat damage to human structures.
She has high hit points, big size, but slow in movement .She will flee when human trying to approach.
2.Flying Alien
Fast , medium hitpoints, possible to bypass walls and randomly strike key human structures. Only AA turrets could hit them.
3.Sand worm alien
Possible to move underground to bypass walls and damage key human stuctures. Only mines or traps could damage it while it is underground.
4.Smarter Aliens
AI tempt to attack from different directions randomly rather than keep attacking the same spot.
Besides from just building a sim city, let this game have more challenging survival elements, and have a probability that alien colony overwhelm human colony.
Tell if if you think my ideas are interesting
Limited only one can be exist on the map , she could build alien nest with a low rate of probability to support a sustainable alien colony.
With a low probability she can spit from very far away with splat damage to human structures.
She has high hit points, big size, but slow in movement .She will flee when human trying to approach.
2.Flying Alien
Fast , medium hitpoints, possible to bypass walls and randomly strike key human structures. Only AA turrets could hit them.
3.Sand worm alien
Possible to move underground to bypass walls and damage key human stuctures. Only mines or traps could damage it while it is underground.
4.Smarter Aliens
AI tempt to attack from different directions randomly rather than keep attacking the same spot.
Besides from just building a sim city, let this game have more challenging survival elements, and have a probability that alien colony overwhelm human colony.
Tell if if you think my ideas are interesting