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[Request] Robot QRF

Posted: Fri Oct 21, 2016 11:35 pm
by Straponfist
I have a problem where im mass producing armor, weapons, and ammo faster than im killing creeps. Also my Frontier or forward operating bases keep falling under attack, the problem gor me is the distance. By the time i get to one side of the base to clear the creeps theother side falls under attack.

What i hoping for is if someone could ether point me in the direction of a mod or help create one where you can make droidsdroids ,like star wars battle droids. They would be modular. Build the base bot and thru a factory recipe u could give it armor and diffrent wepons. The droids would have A.I. that is opposite of creeps. When depolyed from akinda robo port they automatically march in the direction of the area with the most concentrated are of creeps. They could also operate on a beacon system where the play can place a beacon and when a port is operated they would march to that beacon.

I figer they would be balanced in the same way the droids where in star wars, in the sense that it would take mutiple droids to effectively kill a creep. So that i will always have a demand for more area to gain more resources causing a vicious circle I'm grabbing more resources to build more droids to defend a growing perimeter. Promoting efficient base designs.

An added balance messure could be to have to maintain up keep on ammo and power like they would have to return to a port or have a logistic drone replace batteries or give ammo when they are close to a robo port. So that way you have to keep making ammo.

It would also be cool if the battle droid port be mobile like on a train so that when an alarm goes off the train would deploy to the nearest train station that could be configured to only accept droid trasports (so not to effect production). After the transport drops off the Droids it returns to its main base where it would be reloaded with more droids and be set to respond to the next alarm....may eeven implement a driver droid for tanks.

Re: [Request] Robot QRF

Posted: Fri Oct 21, 2016 11:47 pm
by aubergine18

Re: [Request] Robot QRF

Posted: Sat Oct 22, 2016 12:01 am
by Klonan
aubergine18 wrote: * (note: 0.13 only) https://mods.factorio.com/mods/Klonan/Combat_Units
Oh right... updated it now...