Full speed lane / dual lane network
Posted: Thu Oct 20, 2016 6:50 pm
Hello guys. Since there are no bridges / tunnels, how can one build a dual lane (two lines in the same direction) where track-track crossing doesn't act as a bottleneck?
In OpenTTD one can use the rule of thumb: "split before merge" where the lane switch block is at least a train length. So one simply splits off to one direction and bridges/tunnels over to the desired side without disturbing the other lane. What would the Factorio approach look like? Is it more like a full speed line with accelerating blocks before entering and decelerating blocks after exiting, controlled by combinators?
In OpenTTD one can use the rule of thumb: "split before merge" where the lane switch block is at least a train length. So one simply splits off to one direction and bridges/tunnels over to the desired side without disturbing the other lane. What would the Factorio approach look like? Is it more like a full speed line with accelerating blocks before entering and decelerating blocks after exiting, controlled by combinators?