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Full speed lane / dual lane network

Posted: Thu Oct 20, 2016 6:50 pm
by Fahrradkette
Hello guys. Since there are no bridges / tunnels, how can one build a dual lane (two lines in the same direction) where track-track crossing doesn't act as a bottleneck?

In OpenTTD one can use the rule of thumb: "split before merge" where the lane switch block is at least a train length. So one simply splits off to one direction and bridges/tunnels over to the desired side without disturbing the other lane. What would the Factorio approach look like? Is it more like a full speed line with accelerating blocks before entering and decelerating blocks after exiting, controlled by combinators?

Re: Full speed lane / dual lane network

Posted: Fri Oct 21, 2016 7:11 am
by Thegrover
Sounds like a nice challenge, use combinators with timing and a rapid reset to calculate the speed of a train and manipulate a signal to force a train into another lane if it's going fast enough.

As for crossing tracks without disturbing other traffic, there isn't a nice way, but if your trains are moving fast anyway, they won't block traffic for very long anyway

Re: Full speed lane / dual lane network

Posted: Fri Oct 21, 2016 7:53 am
by DaveMcW
Fahrradkette wrote:one simply splits off to one direction and bridges/tunnels over to the desired side without disturbing the other lane.
Dual track intersections are impossible to do efficiently without bridges/tunnels.