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Why are Constant Combinators unpowered?
Posted: Wed Oct 19, 2016 3:34 pm
by subbob
Why Constant Combinators (CC) require power as do the other digital components?
The CC include an On/Off toggle, but unless I'm missing something it can only be changed manually. If they were powered it would greatly simplify circuit design through use of a Power Switch.
Re: Why are Constant Combinators unpowered?
Posted: Wed Oct 19, 2016 3:43 pm
by aubergine18
Re: Why are Constant Combinators unpowered?
Posted: Wed Oct 19, 2016 4:41 pm
by Xeteth
subbob wrote:If they were powered it would greatly simplify circuit design through use of a Power Switch.
I assume you mean you want essentially an automated way of turning them on or off? If so this can be achieved by using the decider combinator - wire the constant combinator into it as well as the trigger signal and set the decider to output everything when the trigger signal is received.
Re: Why are Constant Combinators unpowered?
Posted: Thu Oct 20, 2016 3:27 pm
by subbob
Thanks for the link to the Mod and suggestion on toggling input of CC with a DC & trigger signal.
Re: Why are Constant Combinators unpowered?
Posted: Thu Oct 20, 2016 3:29 pm
by Deadly-Bagel
Decider is the better way to go as all entities have an internal power buffer that allow them to run for a little while after the power is cut, I think it's only a few seconds tops if even that but it's not instant.