pipes are a PITA to customise graphically
Posted: Wed Oct 12, 2016 2:34 am
I'm currently trying to customise pipe graphics for a wooden pipe I'm creating. I've had some limited success, but it's very cumbersome to work with. During the graphic updates for 0.15, would it be possible to make pipes a bit easier to graphically customise? (like walls are relatively easy).
Alternatively, could walls be given "up t-junction" and "cross junction" sprites, as currently it seems they don't have these options. If they did, I could use walls to display the graphical component of my custom pipes, and just use blank images for the pipes themselves, auto-creating/removing the walls when pipes are added/removed in much same way as concrete-lamppost adds/removes sibling entities.
Alternatively, could walls be given "up t-junction" and "cross junction" sprites, as currently it seems they don't have these options. If they did, I could use walls to display the graphical component of my custom pipes, and just use blank images for the pipes themselves, auto-creating/removing the walls when pipes are added/removed in much same way as concrete-lamppost adds/removes sibling entities.