Creating a new energy source
Posted: Wed May 07, 2014 1:33 am
I'm trying to create a more complex energy system that will turn water and coal into into steam and smoke (two new fluids you can pump, manage, etc), but I'm having trouble actually making this recipe create energy. I've tried negative energy consumption, but this doesn't seem to work. You can run steam engines on any fluid (From crude oil to sulphuric acid) but a fluid with a max temperature much higher than water does not seem to add that much efficiency to the steam engine. Having the steams default temperature be over 100 doesn't work either, as the default temperature is the 0 energy state even if it's way above ambient temperature.
Secondly, it would be cool to be able to pump and store smoke or pipe it to smokestacks for emission as pollution in a controlled location, but a 'waste' resource like this can just be pumped into storage tanks and the storage tanks destroyed and all the pollution would disappear. Any ideas for making a player have to deal with a 'waste' fluid or would it have to be solid waste?
Secondly, it would be cool to be able to pump and store smoke or pipe it to smokestacks for emission as pollution in a controlled location, but a 'waste' resource like this can just be pumped into storage tanks and the storage tanks destroyed and all the pollution would disappear. Any ideas for making a player have to deal with a 'waste' fluid or would it have to be solid waste?